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Old 10-16-07, 12:42 PM   #14
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default Yike!!!

Quote:
Originally Posted by tater
http://mpgtext.net/subshare/434AI_sensors%20mod.rar

ALPHA test mod. This is the first time I ever cloned anything, or inserted a node in a dat. Might blow everything up, lol. Entirely not ready for prime time.

Makes 2 sensors, the default AI_Visual becomes dumbed down, and current stock becomes "Naval." There are 2 cfg files taken from TM in there, too.

The mission is 2 convoys steaming west, one North, one South. North is "Naval" visual (stock), South is dumbed down. No escorts, AI=competent. If you want to make a test mission, I included a minekaze with "naval" visuals and no other sensors, and a Mutsuki with stock sensors (dumbed down with the mod), and also no other sensors. The Nagara sns in there is to eliminate the hydrophone, I wanted the test to be purely visual.

Note that this only works as a test since to work generally, I need to alter every single warship sns in the game. I suppose doing it the other way might make more sense since there are more warships than merchants...
Tater, I'm sure you realize how BIG this is. It's like being in the room when Alexander Graham Bell says "Watson, come here, I need you." Ok, maybe not quite that big... lol
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