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Old 10-16-07, 09:54 AM   #1
l3th4l
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i'll probably have some time on my hands in the next few days as i've settled in and studiying is paced slowly right now. I think i'm gonna re-do some of the particle effects and see where that leads... reporting anything i'll find along the way, of course

I'm using vista 64 in english atm.
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Old 10-16-07, 03:19 PM   #2
g_BonE
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well... im using a german xp sp2 and have the next 3 days off. one of the things i wanted to do is compare the submarine .sim files and make a mod for personal purposes. might aswell check out the torpedo, dephtcharge and guns sim-files... drop me a line if your willing to submit to (if language barrier=true then (limited(true))) testing results...
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Old 10-16-07, 04:03 PM   #3
leovampire
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Default I will help you out testing skwasjer

But before you say yes or no to it does S3D in this test phase touch new files in the game or still the same type only?

But it might be hard to find people not willing to make new mod's with it as I am sure most are hard at it right now.

I will do what I can to test it for you though in way's you ask but can not guarantee that it will not be work released once I have tested it in game to make sure all is well.

I know what results I should see from adjustments I make.
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Old 10-16-07, 04:08 PM   #4
tater
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I'd help, but I feel I lack the ability to check the files vs files changed using traditional methods, so I might miss something.

I'm better for the "beat it up on the job" type of testing

tater
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Old 10-16-07, 10:33 PM   #5
skwasjer
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The only new file type this release supports is Sdl. I've tested this already myself, and it works perfectly. There's only one file so that was easy enough. The problem is with the other file types. With over 2000 stock files I simply can't test them all, not even using test scripts...

It's not really a problem to use it on mods 'in progress', but my problem is, I need verification. If you only work on new things, and it appears stuff don't work as expected, you may conclude that the S3D-beta fails, or that the changes you made are faulty. To avoid this, I have to be sure you (or me) can verify it by other means.

If anyone feels the current public alpha worked fine for a (small) mod they made, you should recreate it from scratch it using the next release. You can then compare the two versions in game, and send the files to me for a more exact (binary) comparison. It shouldn't be that much work the 2nd time around, and then the verification is there.
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Old 10-16-07, 11:02 PM   #6
leovampire
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Default A good test for me would be the lightning work

Quote:
Originally Posted by skwasjer
The only new file type this release supports is Sdl. I've tested this already myself, and it works perfectly. There's only one file so that was easy enough. The problem is with the other file types. With over 2000 stock files I simply can't test them all, not even using test scripts...

It's not really a problem to use it on mods 'in progress', but my problem is, I need verification. If you only work on new things, and it appears stuff don't work as expected, you may conclude that the S3D-beta fails, or that the changes you made are faulty. To avoid this, I have to be sure you (or me) can verify it by other means.

If anyone feels the current public alpha worked fine for a (small) mod they made, you should recreate it from scratch it using the next release. You can then compare the two versions in game, and send the files to me for a more exact (binary) comparison. It shouldn't be that much work the 2nd time around, and then the verification is there.
Seeing it deal's with 2 differn't file types and a few hundred nodes and I know exactly how it should work and act that would be my best test work to start from scratch and see how it does.
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