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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
Bump mapping in general: http://en.wikipedia.org/wiki/Bump_mapping Height map: http://en.wikipedia.org/wiki/Heightmap Normal map: http://en.wikipedia.org/wiki/Normal_mapping An interesting summary page with screenshots: http://www.modwiki.net/wiki/Texturing The height map is stored in the alpha channel of the Oxx. The normal map is stored in RGB of the Nxx. The ambient occlusion/shadow map is stored in RGB of Oxx (http://en.wikipedia.org/wiki/Ambient_occlusion) The 'LightmapTexture' is the ambient occlusion/shadow map. In a 3D editor you speak of ambient occlusion, but the baked texture that is used in the game is a 'lightmap'. ![]()
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