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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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ummm, can i buy a vowel?
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#2 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I beleve it is the dummy cam object view 324 node it might be the terain collider setting but don't quote me on that one.
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#4 |
Mate
![]() Join Date: Jul 2007
Posts: 58
Downloads: 24
Uploads: 0
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Hi guys thnx for the replies but strangely it doesn't work.
Come to think at it; i haven't seen any changes i made in cameras.dat in SH4. No matter what i change using SH3Minitweaker i can't seem to get it to work. Any ideas, anyone? |
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#5 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
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DH <Edit> Back on topic, what if I'm looking askance at a ship? By definition, there's no angle whatsoever involved with such a look! Would the AngularAngle param still apply?!?!!! |
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