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Old 08-24-07, 10:35 AM   #16
Digital_Trucker
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I don't think anyone was supposed to "know" it. It just seemed to make sense that if the text of the link didn't match the link itself that something was wrong with the link and perhaps the text was the link (especially since it looks like one).

The internet is a strange and unknowable beast and sometimes one must think outside of the box to navigate it. It also helps to have a "gee, I wonder what happens if I do this" attitude:rotfl:I must go now, I have an appointment with the hairstyling salon. I have to get my hair straightened from the last time I stuck my finger in the electric socket.
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Old 08-24-07, 10:43 AM   #17
clayp
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Originally Posted by Digital_Trucker
I don't think anyone was supposed to "know" it. It just seemed to make sense that if the text of the link didn't match the link itself that something was wrong with the link and perhaps the text was the link (especially since it looks like one).

The INTERNET is a strange and unknowable beast and sometimes one must think outside of the box to navigate it. It also helps to have a "gee, I wonder what happens if I do this" attitude:rotfl:I must go now, I have an appointment with the hairstyling salon. I have to get my hair straightened from the last time I stuck my finger in the electric socket.
HEEHEEE OK have a good time at the salon..... MR Bando sir I not sure what happened but I put the 8 sec file in and in Sub school artillery training on a S18 boat it takes the deck gun THIRTY TWO(32) seconds to reload..Any ideas??
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Old 08-24-07, 01:30 PM   #18
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BUMP!!!! One last time anybody else help on this.....
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Old 08-24-07, 02:19 PM   #19
Digital_Trucker
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clayp, so you use JSGME or do you install manually? If you use JSGME, please look in your MODS folder for the folder that the mod is in (Torp Load....). Open that folder, and if there is no folder in there named Data, then you have one too many folder levels in the mod. If that is the case, then take the folder on the inside and place it in the MODS folder.

For example, if you chose the 8 second version, look in your MODS folder for a folder named Torp_load_8s or Torp load 8s. If you find one with the underscores in the name, then it probably has the mod folder (the one without the underscores) inside it. If that is the case, disable the mod with JSGME, move the folder without the underscores in the name to the MODS folder (cut and paste works fine) and then delete the folder with the underscores in the name (it should now be empty), then enable the mod and it should work fine.
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Old 08-24-07, 04:15 PM   #20
clayp
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Originally Posted by Digital_Trucker
clayp, so you use JSGME or do you install manually? If you use JSGME, please look in your MODS folder for the folder that the mod is in (Torp Load....). Open that folder, and if there is no folder in there named Data, then you have one too many folder levels in the mod. If that is the case, then take the folder on the inside and place it in the MODS folder.

For example, if you chose the 8 second version, look in your MODS folder for a folder named Torp_load_8s or Torp load 8s. If you find one with the underscores in the name, then it probably has the mod folder (the one without the underscores) inside it. If that is the case, disable the mod with JSGME, move the folder without the underscores in the name to the MODS folder (cut and paste works fine) and then delete the folder with the underscores in the name (it should now be empty), then enable the mod and it should work fine.
Trucker,in the MODS folder there is a folder named..TORPLOAD8s,inside is a folder named DATA inside data is a folder named LIBRARY inside library is a folder named USSUBPARTS inside USsubparts is three(3) deck gun files..Hope I explained it correctly..I'm going out for the evening so I wont see any reply untill tomorrow..
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Old 08-24-07, 04:43 PM   #21
Digital_Trucker
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That all looks fine and looking at the individual files, it appears that (as long as the mod is activated) you should have an 8 second reload time on all the deck guns. This is beginning to sound like a "Twilight Zone" problem.
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Old 08-25-07, 12:10 AM   #22
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Originally Posted by Digital_Trucker
That all looks fine and looking at the individual files, it appears that (as long as the mod is activated) you should have an 8 second reload time on all the deck guns. This is beginning to sound like a "Twilight Zone" problem.

I'm just going to forget about it..I havent the slightest why it wont work.... I never should have started...:hmm:
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Old 08-25-07, 02:14 AM   #23
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DUH I'm sorry I forgot to say thank you to all that tried to help,so thank you all...
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