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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
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Hello,
yesterday, i wanted to edit the AI_sensors.dat and the sensors.dat in TT MiniTweaker. I Loaded the default stock tweak files. result: the AI_sensors.dat could be edited, the sensors.dat couldn't (values for range are like this: 7,255004E-39). i am using GWX 1.03. i think, i need new tweak files for editing the sensors.dat, is this right? and if so, where can i find them? (I think i found them long time ago in a post about tweaking the AI, but i cant refind them.) second question: in the AI_Sensors.dat i can find each type of active hydrophones listed in the menu. but there is a general point called "AI Hydrophones". What is the difference between this general point and the list of types? third question: what type of sensors are the "Type SS", "Type SP", "Type SG", "Type SF" and "Type SC"? Most important for me is editing the visual skills of the AI and my own visual skill. Do i need more files than the two listed above? |
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#2 |
Stowaway
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Hoping to save you some time and effort, Rubini released a wonderful mod called "Stay Alert Crew Fix" on 3/29/07 which adjusts all of the critical files to improve visual and hydrophnone sensors.
Do a search for his post: [Rel] Visual and Hydrophone detection issue: a new workaround. Hope this helps. |
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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See post #3 in http://www.subsim.com/radioroom/showthread.php?t=111128
Read Lehmann's disclaimer first. ![]() |
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#4 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
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von Zelda, i have already tested rubinis mod, which is very good. but i wanted to see the values, he changed, that was the reason for my question.
JScones, thanks for your search, but it is the same problem as before. i changed the sensors.dat.txt with the content posted in this thread, but values are still stupid. this tweak file is for GWX 1.02, are there changes in the sensors.dat.txt made for GWX 1.03? and if so, is there an tweak file for 1.03? |
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#5 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#6 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
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JScones, can you try it at your machine please? I have replaced the file and it is the same thing as before, dont know where to find my mistake...
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#7 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I don't need to - some of the values have been plugged into the GWX-SH3Cmdr files, and they work fine.
![]() Anyway, I no longer have mini-tweaker installed. Sorry. All I can suggest is to ensure that you have not installed any mods that modified sensors.dat. |
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
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Strange, mine's ok, you sure you haven't got a SHIV version in there by mistake? Sort of thing I would do!
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__________________
Sub captains go down with their ship! |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Try my tool (see signature) and see if that helps...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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