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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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All I can say is "WOoooW". Imagine being able to use this tool to impliment playable DDs BBs etc.
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#32 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I found another little bug. When opening scene.dat I get
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#33 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@CC: no problem loading scene.dat here. No matter whether I try SHIII or SHIV scene.dat, it works pretty fine. @Skwas: I like the index building feature very, very much. Thanks. Waiting impatientely for the next stage to be released. Regards, DD
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#34 | ||
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Regards, Bando |
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#35 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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[edit] Sorry for the vague/weird message. I will rework the parse error messages asap so you can see where at which offset it trips... This info could then be used to modify the property definitions file...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 08-01-07 at 06:29 AM. |
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#36 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() There are more things added/updated/fixed. Next release is not so far away (with edit function for properties added). Ok, back to my RL work now ![]() [edit]Removed screenshot
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 08-06-07 at 07:20 PM. |
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#37 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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I get it ... you want one of onkel Neal's T-Shirts ... don't you?
![]() Just kidding of course, this some great tool. Keep up the good work! ![]()
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#38 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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@ skwasher. Trying to open the scene.dat (heavily modified) I get the same message as CC.Question, would it be possible to select (in list mode) the handles you'd want to see, for ex. labels + properties in stead of all or only one?
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Regards, Bando |
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#39 | ||
Bosun
![]() Join Date: Apr 2005
Location: Central Connecticut
Posts: 66
Downloads: 2
Uploads: 0
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Dual core 2.8 Ghz HP Media Center running XP pro 2 Gb mem ATI X1650 w/512 Mb mem Realtek High Definition Audio |
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#40 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Someone upload it or mail it to me. It aint gonna get fixed if I don't have a file that I can check...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#41 | ||
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Regards, Bando |
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#42 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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2. I like the current control... 3. Ok, good point, I will leave the last window open... (I must add it bothered me too) 4. Yes those properties don't show their values correctly yet. Most I'm aware of and I will fix it asap. Thanks Anvart, this is the feedback I need, keep it up... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#43 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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The thing with this control is, it accepts values in many ways, which makes it not difficult as you think but easier. For instance, you can also type '0xff0000', or 'Red', or even '0xff, 0, 0' (mixed hex/dec) and it will parse it correctly, converting it to '255, 0, 0'. This functionality makes it a very easy control, however nobody is aware of it, due to the lack of documentation.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#44 |
Mate
![]() Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
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Bravo, skwasjer.
Dying to get the 3d viewer - per our previous correspondence (a few months back)would like to produce more angle shots for recog manual. Cheers! |
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#45 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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havent tried it yet...but sounds awesome! keep it up!!! this might THE mod tool of the year.
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