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Old 07-18-07, 01:24 AM   #31
mercury_marauder
Seaman
 
Join Date: Jul 2007
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Default Seems like this little mod is keeping you busy C.C.

Nothing like doting all the i's and crossing all the T's but great work as always.
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Old 07-30-07, 09:35 PM   #32
andy2007
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Hi Cap cox, great mod !!! really missed these search patterns from SH3 . Only bug i found was the new icons tooltips dont work for met. Apart from that nice work especially like the weather button !!!

: edit : fixed it , would help if i replaced the menu txt file

Last edited by andy2007; 07-30-07 at 09:55 PM.
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Old 08-05-07, 01:07 PM   #33
gg5056
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Default Search Pattern Mod

I activated Search Mod in Mod Enabler. does not work.
What will it conflict with.

thanks
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Old 08-05-07, 01:29 PM   #34
CaptainCox
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Did you get a conflict warning when you activated?

And have you checked that the next folder down in the mod in your "JSGME MOD Folder" is called "Data"?

If there is another folder in the next folder down with the same name as the mod, then it will not work (this can sometimes happen when you unrar)
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Old 08-05-07, 01:39 PM   #35
gg5056
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Default Search Pattern Mod

No Conflict message! I have SI mods from Oakgrove would one of these conflict.
also have Tele 8* marks in preiscope.
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Old 08-05-07, 01:42 PM   #36
CaptainCox
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Actually yes...as its using the "Hud.dds"...I wonder why JSGME did not give you a warning there.
But I talked to OakGroove some week ago and he said he would not mind me "merging" some stuff of hes with mine.
I sent him a "test" mod, but he never came back to me on that one. I guess he is busy holidaying or RL job or what have you.
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Old 08-19-07, 10:40 AM   #37
jaketoox
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Default question

Hi CC.

Is there some way to fix this....if i knew how to do it, i can do it myself, only need some advice...



This happens only in "periscope" and "Nav Map" tabs,the last button is overlapped by the box containing fuel etc. buttons, and 1152x864 is best what my old CRT can do...don't know if it happens on bigger resolutions....I was wondering if it can be fixed by changing button spacing,maybe 1-2 pixels less/button ,and took a look on menu.ini....and i can honestly say that it is like jungle to me....sooo... i thought if someone knows more about it.......

It's not big deal and i'm not in hurry with this, but sometimes it is like a stick on my eye..

jake
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Old 08-19-07, 12:00 PM   #38
CaptainCox
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That is certainly a rare case :p Ok I tell you what. I think the best solution here would be to drop one of the icons in the OrdersBar.

To make them smaller and what have you would require some serious tinkering in the .ini

If you decide to drop one of them this is how you do it.

Unload the mod using JSGME before you do this!

1. Go to the JSGME MOD folder in your main SH4 Dir and open the Mod. Navigate to
Quote:
Data\Menu\cfg
Open the OrdersBar.cfg with Notepad

2. Locate
Quote:
[Station2]
Name=5611
Tooltip=5611
CommandWhenActivated=Navigation_2D_map
IconIndex=2
This is where your problem is I believe

3. Lets say you want to drop Silent running (maybe most likely candidate)
Quote:
Button12Type=Checkbox
Button12CommandWhenClicked=Toggle_silent_running
Button12CommandToCheckIfIsChecked=Is_Silent_mode_A ctive
Button12CommandToCheckIfIsEnabled=Is_Underwater
Button12IconRowColumn=1,9
Button12Tooltip=5610
3.1 There are two ways to do it
Delete the whole code group or put ; in front of each code line, like this
Quote:
;Button12Type=Checkbox
;Button12CommandWhenClicked=Toggle_silent_running
;Button12CommandToCheckIfIsChecked=Is_Silent_mode_ Active
etc etc...
4. Then you have to renumber
Quote:
Button13Command=Crash_dive
Button13IconRowColumn=1,2
Button13Tooltip=5602
with 12, like this
Quote:
Button12Command=Crash_dive
Button12IconRowColumn=1,2
Button12Tooltip=5602

I know its probably not what you want ...
But to recode the .ini to make those icons in the OrdersBar smaller would need a lot of tinkering, believe me.
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Old 08-19-07, 01:22 PM   #39
jaketoox
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Default ...yeah i know....

....that .ini file is really a jungle of numbers,and i was guessing that you would say just what you said about that...

....anyway your solution for this sounds to be best what i can get,and i can go with that...there really is no need for SR button,it can be done with keyboard...

Big Thanks!! for advice...next thing i do is to open that .cfg and give it some surgery..:hmm:



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Old 08-19-07, 01:28 PM   #40
CaptainCox
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If you want to get in to the .ini and I mean really get in to it, read this thread, its brilliant and some what complex to start with, but if you try and read and try again, you will get it in the end.
http://www.subsim.com/radioroom/showthread.php?t=111832
zAmboni is an amazing guy with this stuff, picked the .ini to pieces!
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Old 08-19-07, 03:08 PM   #41
jaketoox
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Default Thanks again

hmmm...looks like "have to" reading for me...at least when i have more time for it...but your advice worked (like your mods which i'm using)....except that i got rid of "crash dive" buttons of those two stations,and did it because of 4 reasons:

1) easiest way

2) you are already doomed, if you are happily plotting course when Akizuki is steaming towards you @34kts on 400ft >>>>

3) you are already doomed,when after plotting course you go to periscope view,and you spot Fubuki, steaming towards you @34kts on 400ft >>>>

4) i always hit Ckey when it's time to run@notsosilently...:rotfl:

Cheers!!!


jake
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