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Old 06-07-07, 12:44 PM   #11
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Quote:
Originally Posted by CaptainCox
Actually since I started to use RFB 1.28 i spend much more time at the radar. Are you planning to upload the latest (with the noise) etc ?
Yes. There will be two variant packs ...

(1) Normal
(2) Small Noise

EDIT : The noise variant is still WIP ... it may not make it into v1.22, and might be an extra download depending on how well I can keep the grid from being blended into the sweep. I'm trying to keep the grid as an overlay.

Both as seen in screen shots before.
I will have LukeFF's spider web and Redwines version too.
EDIT : Darkships PPI variant from post # 213 above (that looks cool eh?)

I plan on two colors for the grid, green and blue.

The RADAR.dss determines the overall background for the PPI/A-scope and that file can be swapped from previous versions by the skipper to get the effect they want. Currently, there is only the default blue/green (sh4), my totally black, and Redwines dark green RADAR.dss to swap out. I'll have a new RADAR version in 1.22 with the bright green in the middle and fading towards the edges.

With Anvart's new code in the pixel shader it is very easy now for skippers to create their own grid color. My original v1.21 ppi's were just layers, no alpha transparency. The Alpha is just a grey-scale using the color of the background to which the program only displays the grid. If a skipper wants a new grid color they simply change the background color while attaining the original alpha.

I'm still teaching myself how to add more effects in the pixel shader and will probably add more PPI displays variants as time goes by.

Hopefully in a few days I will have v1.22 out with the grids. I took wednesday off from modding. It's good to take a day off and reflect on which ideas would be most useful to players without creating extranious garbage.

thanks!

Mraah

Last edited by Mraah; 06-07-07 at 01:13 PM.
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