SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-18-07, 05:24 PM   #16
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Stoli
DD's in GWX have driven me to NEVER attack in shallow water, it's just not worth the pounding you get. Deep Sea's here I come.

Sound ethics kaleun
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-18-07, 05:44 PM   #17
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Stoli
DD's in GWX have driven me to NEVER attack in shallow water, it's just not worth the pounding you get. Deep Sea's here I come.

Sound ethics kaleun
Did I hear someone say, Stay out of shallow water? :rotfl: :rotfl: :rotfl:
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 05-18-07, 06:20 PM   #18
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Regarding propellor cavitation... I can hear DD's pass overhead from within the sub all too well.

When listening to the Hydrophone... you can also hear the DC splashes.

One thing that might be nice is to maybe make new Ogg files for the voices... with distant splashes followed by "Wasserbomben!"

(as long as they aren't all the same voice type... There are nine voice types in SH3 ranging from Mickey Mouse to The Incredible Hulk.)
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 05-18-07, 09:37 PM   #19
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Brag
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Stoli
DD's in GWX have driven me to NEVER attack in shallow water, it's just not worth the pounding you get. Deep Sea's here I come.

Sound ethics kaleun
Did I hear someone say, Stay out of shallow water? :rotfl: :rotfl: :rotfl:
YES

Just took a pounding in the Baltic by Ru DD's Oct 44
Didnt realise there was only 17mtr under keel till too late

That came hot on the heels of being pounded in the English channel
2nd Sept 39
I suppose I shouldnt have sunk the damn merchant
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 05-19-07, 08:27 PM   #20
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Quote:
Originally Posted by bigboywooly
DD's in GWX have driven me to NEVER attack in shallow water, it's just not worth the pounding you get. Deep Sea's here I come.


YES

Just took a pounding in the Baltic by Ru DD's Oct 44
Didnt realise there was only 17mtr under keel till too late

That came hot on the heels of being pounded in the English channel
2nd Sept 39
I suppose I shouldnt have sunk the damn merchant
BBW you should know better thatn to sink the enemy shipping. It only makes them cross and they drop their eggs on your head!:rotfl::rotfl::rotfl:
TarJak is offline   Reply With Quote
Old 05-20-07, 12:35 AM   #21
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Eightbit
I've got my own issue with a dd here. Frustrated me so much I had to cheat to see what he was doing. it's january 1940 and from the external cam he picks me up on asdic from 90 degrees off his mid-section. Only 70m depth here and he has given up depth charging me. Just constantly doing attack runs. I've tried everything to lose him but nothing works. I'm running flank speed now on an 11hour course to deeper water just so i can dive out of his range hopefully. Pretty sad I hope this isn't what every engagement will be like.
if he is doing attack runs on you and NOT dropping DCs that means he is out of DCs... one thing i have noticed with stock to GWX escorts is that they will continue to run attack runs on you even if they run out of depth charges as long as they are "detecting" your presence. the minute they loose contact they will search for you but then they will leave the area if you are not re-detected.

i disposed of an annoying flower corvette that was doing these "dry runs" over me by running at about 20 meters flank speed and allowing him to make runs on me... after i realized he was no longer dropping DCs of course... when he passed overhead and was in front of me i came to periscope depth and put a snap shot up his prop shafts... end of the road for him.

I have noticed that even torpedo boats will sometimes do little DC runs on you even though they have no DCs. :rotfl:like an angry toy poodle those PT Boats!

so just realize that if your facing a single destroyer and he is making the straight course high speed runs over you and NOT crapping on you - he is out of turds!!! :rotfl: use that knowlege to your advantage if your running for deep water at flank speed your batteries will be dead long before you get to the deep end - now what? take your time... as long as your nowhere near other escorts there is little he can do to you if he has used all his DCs
__________________
GoldenRivet is offline   Reply With Quote
Old 05-20-07, 11:31 AM   #22
Eightbit
Seaman
 
Join Date: Jul 2005
Posts: 35
Downloads: 22
Uploads: 0
Default

I appreciate all the feedback.

@GoldenRivet: Thats what was frustrating me so much. If he still had DC's and was dropping them atleast it would have been interesting. Atleast thats how it was at the start. But when he ran out and all the others left I was pretty much locked underwater with no chance to go against his guns, and to torp him would be quite difficult at such close range with manual targetting and range finding.

It just didn't seem right that a DD would leave his convoy behind to pester a uboat he couldn't do anything against. And after reading about the 30minute rule it almost seemes hopeless because 1 slight mess up or bad luck and the clock starts over. Giving you no chance of getting away unless your lucky enough to actually lose him for 30min which atleast for me is very difficult so far.

Shouldn't you be able to atleast outlast last them? I mean his mission was more then a success.
Eightbit is offline   Reply With Quote
Old 05-20-07, 01:18 PM   #23
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

you're right they should leave when they run out of DCs... but if you would remain at 20 meters or so and let him do his run above you from stern to bow, when he passes over head go to periscope depth and fire a spread at him without doing much calculating... go to the plot solution on map screen and aim a 2 or 3 degree spread of as many as 3 or 4 torps in his general direction make sure all are on magnetic fuses at about4 meter depth... hopefully at least one will find him.

thats what i do in that situation even on manual targeting you can make something happen... it will cost you a few torpedos but you get out of the situation.
__________________
GoldenRivet is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.