SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   DD’s with Dimensional Pockets (https://www.subsim.com/radioroom/showthread.php?t=114788)

Stoli 05-17-07 09:34 AM

DD’s with Dimensional Pockets
 

Do the DD’s in GWX have some sort of magic dimensional pocket that they pull DC’s from? I’ve had an escort dropping ash cans on me for over three hours. I stopped counting them at around 120.


Side-Note: 115m down (2m off the bottom) I'm using the wiggle waggle, waggle wiggle method but still can't shake this mother. I'm pretty sure he is using the extrenal cam on me.


Stoli
U-1
AM53 - Following Large Convoy

SleightOfHand 05-17-07 09:37 AM

I'm pretty sure that someone counted the depth charges in a config file and came up with ~220 or so for your average destroyer.

danlisa 05-17-07 09:42 AM

Quote:

Originally Posted by Stoli
Side-Note: 115m down (2m off the bottom) I'm using the wiggle waggle, waggle wiggle method but still can't shake this mother. I'm pretty sure he is using the extrenal cam on me.

:lol: The wiggle waggle method is for throwing off the escorts before they find you ;) & at 115m, I'm affraid that you are not below the escorts sensor range. He's always going to find you unless you can go deeper or loose him @ 1kt + 5-10 degrees rudder.

Be patient because @ 1kt, you might think they still have you but infact you're slipping away. If they're pinging, they're looking.:up:

Brag 05-17-07 10:28 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Stoli
Side-Note: 115m down (2m off the bottom) I'm using the wiggle waggle, waggle wiggle method but still can't shake this mother. I'm pretty sure he is using the extrenal cam on me.

:lol: The wiggle waggle method is for throwing off the escorts before they find you ;) & at 115m, I'm affraid that you are not below the escorts sensor range. He's always going to find you unless you can go deeper or loose him @ 1kt + 5-10 degrees rudder.

Be patient because @ 1kt, you might think they still have you but infact you're slipping away. If they're pinging, they're looking.:up:

Absolutely right, the wiggle-waggle confuses the DDs initial search and sends them off to depth charge elswhere.

robj250 05-17-07 10:34 AM

Quote:

Originally Posted by Stoli
Do the DD’s in GWX have some sort of magic dimensional pocket that they pull DC’s from? I’ve had an escort dropping ash cans on me for over three hours. I stopped counting them at around 120.


Side-Note: 115m down (2m off the bottom) I'm using the wiggle waggle, waggle wiggle method but still can't shake this mother. I'm pretty sure he is using the extrenal cam on me.


Stoli
U-1
AM53 - Following Large Convoy

Here is some information regarding depth charged.

http://www.enemybeneath.com/dc/depthcharge.htm

So, the 120 that you counted would not be far off in the number of depth charges they carried.

Rob

robj250 05-17-07 10:42 AM

GWX DD and U-boats
 
One thing that is NOT modelled in SH3 or GWX is:

U-boats were was able to detect engine and cavitation noises of pursuer's propellers and the splashing of their depth charges.

Sailor Steve 05-17-07 11:03 AM

Conway's All The World's Fighting Ships 1922-1945 says that early British escorts might have as few as 40 depth charges, but later destroyers were carrying up to 170.

dcb 05-17-07 11:45 AM

Quote:

Originally Posted by robj250
One thing that is NOT modelled in SH3 or GWX is:

U-boats were was able to detect engine and cavitation noises of pursuer's propellers and the splashing of their depth charges.

I think splashes are in SH3, and also GWX, as this looks like a hardcoded behavior. I often get from the SO the message "Depth charges in the water" and seconds after, I hear the explosions. About cavitation... I don't know, never heard.

Jimbuna 05-17-07 12:08 PM

Stick to one knot and after he's passed over you, try to turn in the opposite direction he does therefore making as much distance as possible betwwen you both :arrgh!:

Eightbit 05-17-07 02:09 PM

I've got my own issue with a dd here. Frustrated me so much I had to cheat to see what he was doing. it's january 1940 and from the external cam he picks me up on asdic from 90 degrees off his mid-section. Only 70m depth here and he has given up depth charging me. Just constantly doing attack runs. I've tried everything to lose him but nothing works. I'm running flank speed now on an 11hour course to deeper water just so i can dive out of his range hopefully. Pretty sad I hope this isn't what every engagement will be like.

bigboywooly 05-17-07 02:14 PM

Well you wont lose him at flank speed
The AI will still do DC runs even when they are out - stock behaviour

Cut your speed to 2kts and turn 90 degrees as the boat is slowing
Make sure you are at silent running
Go as deep as you can and keep heading for deeper water

You should be able to lose him

The trouble with running flank is he can follow you and although he is out of DC the other destroyers he calls up wont be

Eightbit 05-17-07 02:21 PM

Yeah I got fed up with the running quiet after the first 3 hours. Its not his passive I'm having trouble with. Its no matter what way I turn or when I turn he comes back in and picks me up with his asdic again. I'm using gwx by the way. I just don't it being possible to lose him for 30minutes. I can lose him for maybe 4 or 5 until he finishes his turn.

Sailor Steve 05-17-07 07:41 PM

Quote:

Originally Posted by dcb
Quote:

Originally Posted by robj250
One thing that is NOT modelled in SH3 or GWX is:

U-boats were was able to detect engine and cavitation noises of pursuer's propellers and the splashing of their depth charges.

I think splashes are in SH3, and also GWX, as this looks like a hardcoded behavior. I often get from the SO the message "Depth charges in the water" and seconds after, I hear the explosions. About cavitation... I don't know, never heard.

I don't know which sound GWX uses for the "Depth charges!" file. When I did my version of the 'Das Boot Sound Mod' I used their "Wasserbomben!" file, but I also did and alternate file for when I got tired of that one. I dumped the report, but made the spashes louder, so that's all I hear. It's pretty cool.

Brag 05-18-07 03:45 PM

Quote:

Originally Posted by Eightbit
Yeah I got fed up with the running quiet after the first 3 hours. Its not his passive I'm having trouble with. Its no matter what way I turn or when I turn he comes back in and picks me up with his asdic again. I'm using gwx by the way. I just don't it being possible to lose him for 30minutes. I can lose him for maybe 4 or 5 until he finishes his turn.

Reduce speed to one knot
Make sure you are running silent (Z key) and the little silent running screen is on
place rudder to 5 degrees port or starboard. After ten minutes reverse rudder position.

This will confuse him.

If he has you locked in his asdic and you have been making noise. Go flank with rudder at 5 degrees off center for 1 minute. Order one knot and turn twenty degrees in opposite direction while you still have speed.

Good luck :yep:

Stoli 05-18-07 05:19 PM

DD's in GWX have driven me to NEVER attack in shallow water, it's just not worth the pounding you get. Deep Sea's here I come.

:up:


All times are GMT -5. The time now is 05:02 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.