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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Nub
![]() Join Date: May 2007
Posts: 3
Downloads: 0
Uploads: 0
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Got it guys. Here's the poop. Completely removed the game. Reinstalled. Installed both pathces in order. Only then did I try to run it. Now when I torp a tin can it sinks. No more jumping to 38 knot after two or more torpedo hits. However, I have noticed they are way too easy to take out. I also agree that a deck gun on a sub is a bad idea. They are subs, not gun boats.
I'm still taken with the graphics at sea, especially at night. WOW!!!! It looks so much like the real thing I just can't get over it. I spent the better part of my life (26 years) at sea and this sim is hands down outstanding when it comes to aquatic graphics. All is well in Mudville again. BTW, I added the Captain Midnight NBC Radio mod and now I'm in hog heaven. The broadcasts are top notch. Nothing like a late night run on the surface listening to Fibber McGee and Molly while keeping the old orbs peeled for targets. Gotta love it! ;-) |
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