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Absolutely absurd
I’m new to this sim but not to ship’s of WW2. I have NEVER even heard of any Japanese ship capable of making a consistent 38 Knot speed after sustaining two torpedo hits along with more than 15 deck gun hits. It was a destroyer for crying out loud!!! I AM NOT IMPRESSED with the level of “realism”. What is going on with this “simulation”? Also, what class of US Sub has EVER had TWO deck guns? After SH3 this one leaves MUCH to be desired. But really guys, this is ridiculous. BTW, I'm using the unmolested version of the game.
Off my soap box now. The graphics are VERY good, especially the night sea passages (brings back good memories). |
Absolutely absurd
For 5blade: I agree there's some tweaking to be done. I made some comments earlier about SH4 gameplay but there are some fixes. As far as US subs with 2 deckguns. I believe US sub skippers were allowed more latitude than in most other navies. Seems there is a book out titled US Submarines in Action and another by the same people (Squadron/Signal publications) titled GATO submarines in action and in one of those I think I read that one or two skippers may have had another deckgun installed. I do know that the fleet boats were built so that a deckgun could be mounted fore or aft. Might be wrong about the 2 guns but I know they weren't built with 2 guns
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That's an odd report since most times people here have observed DDs to be way too easy to kill. A few HE rounds and any of them are ablaze from bow to stern in my experience. That said there have been some wierd issues with ships making way even with their decks totally awash, so there are lcearly some issues.
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yes they start on fire easy but if you dont hit em below the water line they dont sink regardless of how many towers of flame they are spewing. ive also hit a DD or two with more than 1 torp to not have it go down but ive also easily dispatched several of them with just 1 or a handful of well placed shots from the deck gun. id have to say im satisfied
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Resolve
Got it guys. Here's the poop. Completely removed the game. Reinstalled. Installed both pathces in order. Only then did I try to run it. Now when I torp a tin can it sinks. No more jumping to 38 knot after two or more torpedo hits. However, I have noticed they are way too easy to take out. I also agree that a deck gun on a sub is a bad idea. They are subs, not gun boats.
I'm still taken with the graphics at sea, especially at night. WOW!!!! It looks so much like the real thing I just can't get over it. I spent the better part of my life (26 years) at sea and this sim is hands down outstanding when it comes to aquatic graphics. All is well in Mudville again. BTW, I added the Captain Midnight NBC Radio mod and now I'm in hog heaven. The broadcasts are top notch. Nothing like a late night run on the surface listening to Fibber McGee and Molly while keeping the old orbs peeled for targets. Gotta love it! ;-) |
You could also check out these as you are in to the "real" water thing... ;)
http://www.subsim.com/radioroom/showthread.php?t=114402 http://www.subsim.com/radioroom/showthread.php?t=114167 http://www.subsim.com/radioroom/showthread.php?t=111720 Also updated the "Captain Midnight's CBS Mod with 103 more news broadcasts (161 in total). http://www.subsim.com/radioroom/showthread.php?t=108756 Of course banging the drum here :p |
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Awwwwww, how nostalgic :P Are you guys from 1940s by any chance? :roll: Just joking ;)
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[quote=5blade] Also, what class of US Sub has EVER had TWO deck guns? /quote]
The Narwhal had 2x 6" guns. I believe the Nautilus and Argonaut had 2 also. The first Gato to have 2 was the Sennet. She was part of a wolfpack that included the Haddock and Legato (which both had 2 also). After these successes, US skippers were given the option to mount 2. Lacking proper fire control, 2 guns weren't all that popular. |
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By the way, 5blade, glad SHIV is growing on you. I've spent plenty of time gawking at the nighttime scenery while pursuing contacts myself. This game does have a way of pulling you in. :rock: |
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