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Old 04-20-07, 08:08 PM   #13
GuillermoZS
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Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
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Quote:
Originally Posted by castorp345
hi Guillermo

when i edit the menu_1024_768.ini per the instructions in your readme all i get is a blackened screen without the binocular 'frame'. can you please doublecheck that

[G27 I12]
Name=Viewport
Type=1030;Static bmp
ItemID=0x27000001
ParentID=0x27000000
;Pos=32,-53,960,586
;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0
;Color=0xFFFFFF00
;Materials=1
;Display=2;Linear
;Mat 0=data/menu/gui/layout/bkgr.tga
;Crop 0=0,0,4,4
;MatFlags=0x1
;TexFmt=0x0

is in fact the correct set of entries for that block?

without the adjusted entries for that block your binocluar.dds works fine, so something's up there...

many thanks for your mod and i'm looking forward to resolving this.

cheers
hc
Hi,

mmm... itīs really strange... that code is OK. Here is mine:

[G27 I12]
Name=Viewport
Type=1030;Static bmp
ItemID=0x27000001
ParentID=0x27000000
;Pos=32,-53,960,586
;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0
;Color=0xFFFFFF00
;Materials=1
;Display=2;Linear
;Mat 0=data/menu/gui/layout/bkgr.tga
;Crop 0=0,0,4,4
;MatFlags=0x1
;TexFmt=0x0


This modification of the code just removes the cross... it should not affect the texture...

Some questions:

Have you modified the file manually or did you install via JSGME? If you used JSGME try modifing the stock file (with no changes of other mods) manually...

So, if you let the code as default the binocs appear fine WITH the crosshair right? So obviously the problem is in the crosshair removal... I would bet this is a graphic card problem... :hmm:Could you please post your system specs? (ATI/nvidia specially)

Thanks and I hope I can help you!
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