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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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![]() Quote:
mmm... itīs really strange... that code is OK. Here is mine: [G27 I12] Name=Viewport Type=1030;Static bmp ItemID=0x27000001 ParentID=0x27000000 ;Pos=32,-53,960,586 ;Zone= 32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0 ;Color=0xFFFFFF00 ;Materials=1 ;Display=2;Linear ;Mat 0=data/menu/gui/layout/bkgr.tga ;Crop 0=0,0,4,4 ;MatFlags=0x1 ;TexFmt=0x0 This modification of the code just removes the cross... it should not affect the texture... Some questions: Have you modified the file manually or did you install via JSGME? If you used JSGME try modifing the stock file (with no changes of other mods) manually... So, if you let the code as default the binocs appear fine WITH the crosshair right? So obviously the problem is in the crosshair removal... I would bet this is a graphic card problem... :hmm:Could you please post your system specs? (ATI/nvidia specially) Thanks and I hope I can help you! ![]() |
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