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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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outstanding, LukeFF!
many thanks!! 'looking forward to your similar treatment of the other boats. ![]()
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Glad you guys are liking this. Here's what the 1942 Gato looks like right now:
![]() The Deck Gun crew is a WIP. For one, we can't have POs with the Guns speciality right now, and I might end up axing everyone from the gun deck as it is, depending on what people tell me about their role on the boat (i.e., was this their only duty station, or were they pulled from somewhere else, a la SH3). |
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Great work mr!
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#4 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Great mod, LukFF! I have grumbling about the unrealistic crew configs and have been meaning to look into it myself.
Have you got plans for the Sargo and Salmons? I imagine applying this mod would involve starting a new career. Also, have you tested in career mode and are there any issues when upgrading to a new boat? I'm just wondering if the egine expects all the sub classes to have the same layout. |
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
I've tested this in career mode, and so far it works fine. I don't see why there'd be any problems with crew layout, as each class of boat uses its own unique crew config file. |
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#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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One more for the road (Tambor Class) before I start a weekend full of work:
![]() ![]() All the fleet boats will pretty much look like this, as you can probably tell by comparing this shot with the Gato one above. I wanted to add in an extra three slots in each torpedo room, but the game would have none of that. ![]() Hopefully I'll have this all wrapped up by mid-week next week. |
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I'm just about done finishing up this mod. 1942 Gato:
![]() Among the improvements to come with this mod: -CPOs now have the Command speciality -Proper CPO distribution -Variable Electrical speciality ratings for the seamen, to simulate the improving radar technology -Crewmen with previous patrol experience -Overall lack of crew experience for the S-boats (including Watch Officer Ensigns) Hopefully, I'll have all this wrapped up by sometime tomorrow. This has taken a lot of tweaking and scribbling of notes, but we're almost home. ![]() |
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