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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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![]() Quote:
Not sure we're on the same page. Stock crash speed is 2, NYGM is 0.1, in my own game in sh3 (orginally) id run a 0.5. When you removed the H.I readout, it was sort of like a guessing game when youd implode, but if you moved to a shallower depth, you took yourself out of danger of imploding. This doesnt seem to be the case here. It seems like once the act of implosion has started, nothing will stop it. Crash speed only seems to slow it down, with Implosion seemingly an arbitrary decsion by the game This requires more testing, but this is what it felt like in a test i was doing. |
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#2 |
Watch
![]() Join Date: Jan 2002
Location: Haleiwa, Hawaii
Posts: 29
Downloads: 7
Uploads: 0
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Thanks for this, but the download systems are quite confusing. Haven't a clue as to how to download this file without joining or paying for something else. I don't need a phone and I'm not going to start a pay/pal account! Thanks....but ?????
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#3 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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wow.
bumped from the deep after two years... ![]()
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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