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-   -   [REL] Increased Crush Depths (https://www.subsim.com/radioroom/showthread.php?t=109059)

CCIP 03-25-07 05:11 PM

[REL] Increased Crush Depths
 
http://rapidshare.com/files/22769887...epths.zip.html
or
http://senduit.com/508f11
or
http://www.megaupload.com/?d=TWPF9NBF


After numerous complaints (including mine) and some research, I decided that the crush depth modelling in stock SHIV is inadequate.

As a result, I've increased crush depths for all submarines by 1/3 to 1/2. All submarines should now be capable of reaching close to twice their test depth before being crushed. Whereas previously attempting to sustain 1.5 times the test depth was fatal, it is now safely possible.

Test Depths:
S Class - 200ft
Porpoise/Salmon/Sargo/Tambor/Gar - 250ft
Gato - 300ft
Balao - 400ft

You can judge the diving depth from there. Additionally, it will be hard to abuse this at the moment because the gauge only goes to 450 and, as you know, the 'maintain depth' button does not work :p

Keep in mind that this was also the case with SHIII where the stock game greatly undermodeled the crush depths. Advanced mods such as GWX and NYGM placed the crush depths at approximately 2.5 times the test depth for the U-boats. Also, when you are damaged, the maximum depth will drastically decrease.

Tigrone 03-25-07 06:00 PM

I've been trying to figure this out, thank you.
 
Thank your CCIP, I was poking around trying to figure out how to do this.

vils 03-25-07 06:11 PM

nice! However, wouldnt this create a risk of turning all jap subhunters pretty useless?

CaptJodan 03-25-07 06:28 PM

Bravo. Good to see this, thanks CCIP.

OneTinSoldier 03-26-07 09:21 AM

This sounds more like the way crush depths should be. Thanks CCIP! :rock:

castorp345 03-26-07 09:43 AM

Quote:

Originally Posted by OneTinSoldier
This sounds more like the way crush depths should be. Thanks CCIP! :rock:

agreed.
thanks CCIP!
:up:

(and a little tip for all: these crush depth values can also be randomized with TimeTraveller's SH3 Inspector Program by simply copying over the desired subs directory to sh3's data\submarine\ directory (Inspector then picks it up as native sh3 sub, ready for manipulation). of course after the numbers have been tweaked to one's heart's content you'll need to copy back the .zon file to the orginal directory for the sub under sh4...
a little tedious but until some coding guru builds us a directory specific app... :-?)

CCIP 03-26-07 12:15 PM

:D Oh cool, why didn't I think of that?

Great tip Castorp, thanks for that.

Personally I still wish the devs changed the crush depth modelling within the game to a dynamic 'threshold' rather than a precise depth at which the sub starts taking damage. It would be great to have a 'critical zone' where the sub might randomly implode at any moment, or might be actually safe instead.

jmop 03-26-07 12:16 PM

Thankyou
 
:D:up:

FIREWALL 03-26-07 01:39 PM

Thank You. Another good mod being added as we speak.:up:

9th_cow 03-26-07 03:20 PM

thank you for this one!

fire-fox 03-26-07 03:38 PM

hi ccip where did you get the sh4/3 mini tweaker/mod tools from

Captain_Jack 03-26-07 04:02 PM

Quote:

Originally Posted by CCIP


You can judge the diving depth from there. Additionally, it will be hard to abuse this at the moment because the gauge only goes to 450 .

Excellent Work! :up:

Correct, Historically the Depth Gauge only went to 450 Feet. So the look of the stock SHIV Depth Gauge is 100% Accurate. But of course Boats could go deeper..I guess they hoped they would never have to go deeper than 450!!

But keep the look of the Depth Gauge at 450, modeling a new one that goes deeper would ruin the historic feel and be very inaccurate.

Overall I think the SHIV team did a good job of modeling the gauges and interiors.

More Photos at http://s170.photobucket.com/albums/u241/Burbus66

http://i170.photobucket.com/albums/u.../023CtrlRm.jpg

StandingCow 03-26-07 04:29 PM

Thank you sir!

Ducimus 03-26-07 04:30 PM

Quote:

Personally I still wish the devs changed the crush depth modelling
I think they did, just not what youd expect. One thing that worked well in SH3 was a slow crush rate. ( Crash speed, im sure youre your familar with it)

In testing with SH4, it seemed like going below crush depth X amount of time, the game made a decision - implosion. Slowing down the crush rate only delayed the execution of that decision. Hence in testing i had a boat impload at 40 feet when on the way back to the surface from a really deep dive.

CCIP 03-26-07 04:37 PM

Actually that was the result of mods. Stock SHIII also had a high crash speed like this does.

I'm still wondering whether to adjust it or not. On the one hand, it prevents some of these implosion, on the other hand I did have a bit of an issue where for example with NYGM (which has a crash speed 20 times lower than default) I could make short dives to 320 meters on a Type VII and live to tell about them (not to mention still be able to dive to over 200m afterward).


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