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Old 03-19-07, 03:06 PM   #16
Laffertytig
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this is so disapointing. i pre ordered SH4 which is somethin i swore i would never do again after SH2 thinkin/hopin that most of the annoyin things from SH3 would be improved but now this! if modder could make the realistic visibility possible why cant devs. smoke should be visible on a good day at 20000 meters, yep thats 20 miles not 8

what else r we gonna have left over from SH3 then, same sound, same crap AI etc

hopefully someone who has the game can allay my fears
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Old 03-19-07, 03:12 PM   #17
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Quote:
Originally Posted by Laffertytig
this is so disapointing. i pre ordered SH4 which is somethin i swore i would never do again after SH2 thinkin/hopin that most of the annoyin things from SH3 would be improved but now this! if modder could make the realistic visibility possible why cant devs. smoke should be visible on a good day at 20000 meters, yep thats 20 miles not 8

what else r we gonna have left over from SH3 then, same sound, same crap AI etc

hopefully someone who has the game can allay my fears
20000 Meters is actually about 12 Miles ( 12.427423845 exact)
8000 Meters is about 5 (4.970969538 exact)
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Old 03-19-07, 03:21 PM   #18
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Immacolata
Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
And on another interview I heard 8-12km.
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Old 03-19-07, 03:28 PM   #19
elite_hunter_sh3
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LOOK RELAX EVERYONE,

1. NOT ALOT OF TIME TO INCORPORATE EVERYTHING
2. THEY WILL RELEASE PATCHES AND UPDATES FOR FSAA AND VISIBILITY(if not then GWX 2 will do that)
3. sooner or later these issues willbe fixed DEFINETLY FSAA, if nobodys gonna fix it i will take te time to learn wutever language they used and fix it.
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Old 03-19-07, 03:39 PM   #20
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Quote:
Originally Posted by elite_hunter_sh3
LOOK RELAX EVERYONE,

1. NOT ALOT OF TIME TO INCORPORATE EVERYTHING
2. THEY WILL RELEASE PATCHES AND UPDATES FOR FSAA AND VISIBILITY(if not then GWX 2 will do that)
3. sooner or later these issues willbe fixed DEFINETLY FSAA, if nobodys gonna fix it i will take te time to learn wutever language they used and fix it.
That's the spirit mate!
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Old 03-19-07, 04:06 PM   #21
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AI is good. Destroyers will track the torpedo wake back to the sub...so dive dive dive after you have fired. Fortunately, the japanese poor ASW is your friend ). Destroyers will attack in pairs. One listening, the other one charging. They call aerial support if you are close to land, so beware. Do not try to torpedo a destroyer if you are more than 3-400 meters away. They see the torpedo and avoid it. This is just an example. AI is not crap at all...beware and do not underestimate the japs. Pilots are skillful, you won;t get away by making sudden turns at flank speed. Your gunners are poorer than in sh3. Add to this...a rusty S class bucket which dives safe only to 50 meters.....and you;re in big trouble.
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Old 03-19-07, 05:09 PM   #22
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Quote:
Originally Posted by Immacolata
No AA and now this. Sigh. What is next, they recycled all the sounds from SH3? I think this 8000 meter thing is a big deal to me. It was in SH3. If you cannot spot smoke plumes from far away how are you supposed to see enemy ships when not using that hacker map "gods eye view"?

Quote:
Originally Posted by Hyperion2206
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
Screenshot or it didn't happen.
Since I don't have the game I can't prove it. We just have the word of a dev. I could give you the link to the interview but that wouldn't help you or do you speak German?
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Old 03-19-07, 05:18 PM   #23
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Perhaps the view distance limitation has to do with balancing multiplay??
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Old 03-19-07, 05:19 PM   #24
Laffertytig
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sorry excuse my maths so how many metres in a mile then i thought it was 1000?
ive read a book called iron coffins written by a uboat commander who said that smoke stacks could be spotted up to 20 miles out on a good day.

i mean really, how hard can it be to implement and the argument about affectin game performance doesnt cut it. id be happy to just to see black lines to simulate smoke at that distance or even just a darker patch of sky to simulate it.

we wont know for sure until more people have the game for sure i guess. i really hope this 8km range isnt so
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Old 03-19-07, 05:24 PM   #25
hyperion2206
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Quote:
Originally Posted by Laffertytig
sorry excuse my maths so how many metres in a mile then i thought it was 1000?
ive read a book called iron coffins written by a uboat commander who said that smoke stacks could be spotted up to 20 miles out on a good day.

i mean really, how hard can it be to implement and the argument about affectin game performance doesnt cut it. id be happy to just to see black lines to simulate smoke at that distance or even just a darker patch of sky to simulate it.

we wont know for sure until more people have the game for sure i guess. i really hope this 8km range isnt so
There accounts of smoke stacks being seen over 20 miles or so but you've got to keep in mind that they were really hard to see. I guess it's impossible to see this on a screen and that could be a reason why the devs did not bother to include it.
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Old 03-19-07, 05:28 PM   #26
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Quote:
Originally Posted by RickC Sniper
Perhaps the view distance limitation has to do with balancing multiplay??

No, just a BS limitation inherited from original SH3. It was modable tho, but at performance cost.

Im really thinking about cancelling my pre-order right now. Seems the game is shipping in poor shape.
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Old 03-19-07, 07:22 PM   #27
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Quote:
Originally Posted by Laffertytig
sorry excuse my maths so how many metres in a mile then i thought it was 1000?
1000m = 1 km
1 mi = 1.61 km = 1,610 m
1 nm = 1.852 km = 1,852 m = 1.15 mi
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Old 03-19-07, 09:09 PM   #28
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The visibility fix for SHIII works for SHIV.

Unlike SHIII doubling the visibility from 8000 to 16,000 metres does not bring with it a large performance hit. In fact it is almost non existent. On medium quality with the SHIV 8000 metre world I get at 1024 x 768 (windowed) 27 frames per second, with the 16,000 metre world I get 25 frames per second!

When I put the horizon out to 24,000 metres my frame rate hit was 20%, i.e. from 25 to 20 frames with the medium graphic settings as per the options menu.

My computer is a P4 2.6, 1Gb memory with a ATI 9800 Pro 256Mb video card running 2 x 21” monitors. So it is far from flash or even meeting recommended requirements.

The formula for visual distance to the horizon based on the height of eye is: Distance (nm) = 1.14 x sqrt(height of eye in feet)

This formula can be found here with an accompanying table of visual distances based on height of eye: http://www.eagleoiltankers.co.uk/def...seahorizon.htm

In the real world, based on clear day under normal conditions, a person standing on the conning tower deck at an assumed height of 30 feet would have the horizon appear at a distance of 11,000 metres or 6.3 nautical miles.

At a distance fractionally less than the horizon, we can expect to see all the ship down to the water line. Just it will be really really tiny…

For a ship which is over the horizon, say the Large Modern Composite Freighter with a mast height of 100 feet, we could theoretically expect to see the top of the masts when the ship is 24,000 metres (13.1 nautical miles) away. Of course realistically this would probably be closer to 20,000 metres (10.7 nautical miles).

For 16K change the ZMax value from 1000 to 2000
For 24K change the ZMax value from 1000 to 3000

Note that this is just a player visual tweak and does not make the AI see any further than it currently does. For the AI it will require the sensors.dat and the ai_sensors.dat along with the releveant cfg files to be adjusted.


Credit for the SHIII 16k world in alphabetical order is Kpt. Lehmann, Manuel Ortega, Marhkimov, Redwine, Rulle34, Seeadler and others I may have forgotten.
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Old 03-19-07, 09:39 PM   #29
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I was finding contacts discovered in the permafog at about 7.5, whether thats miles or KM I don't know.

The perma fog was a real dissapointment...
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Old 03-19-07, 10:57 PM   #30
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Heck no! I can see the moon, the sub, and lots of stars
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