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Old 11-23-06, 09:57 PM   #16
_Seth_
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Brrr.....Im glad this is a submarine simulation (And that im the capt. of the sub...) Those waves are just awesome! Thanx Sober!
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Old 11-25-06, 11:49 PM   #17
Vikinger
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I changed this also and exprimented a bit whit some values.
It was a bit much to increase waveheigth to 512 so i choosed 448 instead.

In real bad weather the waves was a bit unrealistic. But whit 448 the waves was greate (In my opinion)
The sub didnt go under water a single time and it really looked like it "ride" the waves. It looked more dramatic in bad weather and much better than the stock.

Important was also to set choppy waves to zero.

The seaspeed was also a bit to slow for my liking. I sat the value to 0.032.

To high value here and the waves comes to fast and your sub will go submerged.

Whit to low value i noticed that if i have torped a ship and it was at 0 speed the waves took "ages" to roll of the ship when they washed over it. So it was a bit unrealistic there also.

But iam darn happy now whit the tweaks and big thanks Sober for sharing it.

Now i really enjoy riding in a storm and i can almost sence i will meet Thomsen.

Thoomsen,, ITS THOOOOOMMMSSSEEEN. :rotfl: :rotfl: :rotfl:
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Old 11-26-06, 08:14 AM   #18
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Here in Newfoundland we often see pictures of offshore supply vessels riding 30-40 ft waves, very impressive weather.

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Old 11-28-06, 11:33 PM   #19
THE_MASK
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For NYGM 2.2/3 users


Make the sea speed = 0.025
Choppy wave = 0
Sea Foam animation speed = 2
Wave state 1 thru to 4 , Make the X = 7 and Y = 7

Last edited by THE_MASK; 12-06-06 at 02:49 AM.
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Old 11-29-06, 10:44 AM   #20
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The waves look like those in SH2 when the wind is set to 18. Only in sh2 if you were heading into those waves you would almost grind to a halt, like 2 knots and burning fuel like crazy. In SH3 i never notice much slowing due to on coming waves.

I'll try out these new waves...
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Old 12-06-06, 02:16 AM   #21
The Noob
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I have a problem with the Sea Speed value. If i enter 0.032 it gives me 32! WTH? But i can enter 0,032 without problems...

What to do lol
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Old 12-06-06, 02:48 AM   #22
THE_MASK
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Quote:
Originally Posted by The Noob
I have a problem with the Sea Speed value. If i enter 0.032 it gives me 32! WTH? But i can enter 0,032 without problems...

What to do lol
Well i just tried it and if i enter 0.035 it gives me 0.035 . If i enter 0,035 it gives me 35 . Anyway some new numbers for NYGM2.2/3 .
Make the sea speed = 0.025
Choppy wave = 0
Sea Foam animation speed = 2
Wave state 1 thru to 4 , Make the X = 7 and Z = 7

Last edited by THE_MASK; 12-06-06 at 05:01 AM.
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Old 12-06-06, 04:33 AM   #23
The Noob
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Can i also use this with GW? Any idea? :hmm:

Quote:
Originally Posted by sober
Wave state 1 thru to 4 , Make the X = 7 and Y = 7
What is the Number for the Z value in every wave state? I changed it accidently...

Damn i could go liek this:


Thanks in Advance people.
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Old 12-06-06, 04:56 AM   #24
THE_MASK
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Quote:
Originally Posted by The Noob
Can i also use this with GW? Any idea? :hmm:

Quote:
Originally Posted by sober
Wave state 1 thru to 4 , Make the X = 7 and Z = 7
What is the Number for the Z value in every wave state? I changed it accidently...

Damn i could go liek this:


Thanks in Advance people.
ALARM ALARM ALARM I meant X=7 and Z=7
Wave state1 ,keep Y=0.05
2 Y=0.14
3 Y=0.17
4 Y=0.28
Sorry for the mistake
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Old 12-06-06, 05:17 AM   #25
THE_MASK
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If you make a mistake with the mini tweaker in SCENE_DAT then just go to your silent hunter/ data folder and delete the SCENE_DAT file and rename COPY OF SCENE_DAT to just SCENE_DAT and you will have it back to before you stuffed it .
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Old 12-06-06, 06:12 AM   #26
The Noob
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ah works now sorry for the trouble and stuff.
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