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#1 |
Ace of the deep .
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![]() Last edited by THE_MASK; 11-21-06 at 02:24 AM. |
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#2 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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Holy cow, Batman! Dat's some big waves!
![]() Where's my surfboard? PS How did the sub handle? -- ![]() |
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#3 |
Ace of the deep .
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Believe it or not because i have the choppy wave set to 0 the sub crew never went under . I travelled in a circle to get the waves from diffrent angles . This is still an ongoing project .
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#4 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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The only problem with waves so big is that some of the smaller ships don't stand a chance... i.e flowers, tugs, fishing boats, and even some of the DDs.
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#5 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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issue a small craft advisory...tell them to stick to the bay and inland waters.
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#6 | |
Lucky Jack
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#7 |
Ocean Warrior
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
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Nice. It looks like an image from the Sydney to Hobart during the Tasman Sea crossing.
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#8 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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I changed this also and exprimented a bit whit some values.
It was a bit much to increase waveheigth to 512 so i choosed 448 instead. In real bad weather the waves was a bit unrealistic. But whit 448 the waves was greate (In my opinion) ![]() The sub didnt go under water a single time and it really looked like it "ride" the waves. It looked more dramatic in bad weather and much better than the stock. Important was also to set choppy waves to zero. The seaspeed was also a bit to slow for my liking. I sat the value to 0.032. To high value here and the waves comes to fast and your sub will go submerged. Whit to low value i noticed that if i have torped a ship and it was at 0 speed the waves took "ages" to roll of the ship when they washed over it. So it was a bit unrealistic there also. But iam darn happy now whit the tweaks and big thanks Sober for sharing it. Now i really enjoy riding in a storm and i can almost sence i will meet Thomsen. Thoomsen,, ITS THOOOOOMMMSSSEEEN. :rotfl: :rotfl: :rotfl: |
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#9 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
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Here in Newfoundland we often see pictures of offshore supply vessels riding 30-40 ft waves, very impressive weather.
HB |
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#10 |
Ace of the deep .
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For NYGM 2.2/3 users
Make the sea speed = 0.025 Choppy wave = 0 Sea Foam animation speed = 2 Wave state 1 thru to 4 , Make the X = 7 and Y = 7 Last edited by THE_MASK; 12-06-06 at 02:49 AM. |
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#11 |
Stowaway
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The waves look like those in SH2 when the wind is set to 18. Only in sh2 if you were heading into those waves you would almost grind to a halt, like 2 knots and burning fuel like crazy. In SH3 i never notice much slowing due to on coming waves.
I'll try out these new waves... |
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#12 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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I have a problem with the Sea Speed value. If i enter 0.032 it gives me 32! WTH? But i can enter 0,032 without problems...
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#13 | |
Ace of the deep .
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Make the sea speed = 0.025 Choppy wave = 0 Sea Foam animation speed = 2 Wave state 1 thru to 4 , Make the X = 7 and Z = 7 Last edited by THE_MASK; 12-06-06 at 05:01 AM. |
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#14 | |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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Can i also use this with GW? Any idea? :hmm:
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![]() Damn i could go liek this: Thanks in Advance people. |
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#15 |
Ace of the deep .
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If you make a mistake with the mini tweaker in SCENE_DAT then just go to your silent hunter/ data folder and delete the SCENE_DAT file and rename COPY OF SCENE_DAT to just SCENE_DAT and you will have it back to before you stuffed it .
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