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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Oct 2006
Posts: 281
Downloads: 11
Uploads: 0
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I dont know about stock but with GW Supermod that info is displayed in your ship id book.
http://www.communitymanuals.com/shii...hip_Weak_Spots
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Your sister swims towards troop ships. Last edited by NipplesTheCat; 11-14-06 at 09:05 AM. |
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#2 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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ive got the GW supermod but it doesnt show impact points on the recognition book
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#3 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#4 | |
Fleet Admiral
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#5 | ||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian Last edited by melnibonian; 05-20-07 at 04:41 AM. |
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#6 | |||
Fleet Admiral
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#7 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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#8 | ||
Chief of the Boat
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#9 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
Uploads: 0
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I have none of these problems, because I use manual targeting (mainly Wazoo's plotting method) and I am happy enough if a torpedo hits, wherever it does.
![]() I always use two torpedoes per ship (for any ship larger than small merchants) just in case of duds, or in case single hits are not enough to sink the ship. Maraz |
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