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Impact Zones
Is there any infomation anywhere that shows us which points to hit ships to make them sink quicker, some of the tankers etc swallow nearly all my eels before sinking, a bit of a joke really.:oops:
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I dont know about stock but with GW Supermod that info is displayed in your ship id book.
http://www.communitymanuals.com/shii...hip_Weak_Spots |
ive got the GW supermod but it doesnt show impact points on the recognition book
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To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you |
I havent totally figured it out yet myself but with GW mod, when I am close enough to the target with my torp doors open it does show the ships weak spots in the ship id book. Maybe you have to be at a good angle too, im not sure. Anyone know?
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Hi everyone
I'm using a vanilla european version (no mods, no patch) since my computers delivers a decent performance at only 1024x768. While playing the bismarck single mission i've found that magnetic under keel shots are great but the one that send the battleships flying in the air are 6 meters impacts pistal torpedoes. Is there any chart in pdf where i can find the weak spots for the warship (i've figured that already for all the merchants except troop transports) ? Cheers |
By fuhrer befehl; target merchants, not warships. Let them use precious oil, and starve the allies!
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I have none of these problems, because I use manual targeting (mainly Wazoo's plotting method) and I am happy enough if a torpedo hits, wherever it does. :D
I always use two torpedoes per ship (for any ship larger than small merchants) just in case of duds, or in case single hits are not enough to sink the ship. Maraz |
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