SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Impact Zones (https://www.subsim.com/radioroom/showthread.php?t=100913)

sonicninja 11-14-06 08:42 AM

Impact Zones
 
Is there any infomation anywhere that shows us which points to hit ships to make them sink quicker, some of the tankers etc swallow nearly all my eels before sinking, a bit of a joke really.:oops:

NipplesTheCat 11-14-06 08:47 AM

I dont know about stock but with GW Supermod that info is displayed in your ship id book.


http://www.communitymanuals.com/shii...hip_Weak_Spots

sonicninja 11-14-06 10:23 AM

ive got the GW supermod but it doesnt show impact points on the recognition book

melnibonian 11-14-06 10:29 AM

To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you

NipplesTheCat 11-14-06 04:55 PM

I havent totally figured it out yet myself but with GW mod, when I am close enough to the target with my torp doors open it does show the ships weak spots in the ship id book. Maybe you have to be at a good angle too, im not sure. Anyone know?

vwc_maxwellsmart 05-19-07 03:54 PM

Hi everyone

I'm using a vanilla european version (no mods, no patch) since my computers delivers a decent performance at only 1024x768. While playing the bismarck single mission i've found that magnetic under keel shots are great but the one that send the battleships flying in the air are 6 meters impacts pistal torpedoes.

Is there any chart in pdf where i can find the weak spots for the warship (i've figured that already for all the merchants except troop transports) ?

Cheers

johan_d 05-19-07 07:22 PM

By fuhrer befehl; target merchants, not warships. Let them use precious oil, and starve the allies!

TarJak 05-19-07 08:14 PM

Quote:

Originally Posted by melnibonian
To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you

Mel, does that show all the impact zones for GWX or just GW?

Brag 05-19-07 08:47 PM

Quote:

Originally Posted by sonicninja
ive got the GW supermod but it doesnt show impact points on the recognition book

When using impact torpedoes on GWX aim at the foresmost mast -- One torpedo, one ship :up:

melnibonian 05-20-07 04:31 AM

Quote:

Originally Posted by TarJak
Quote:

Originally Posted by melnibonian
To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you

Mel, does that show all the impact zones for GWX or just GW?

The critical areas are for stock SH3 and not for GWX. Still you can use the information as a starting point in the identification of the "soft spots" of ships in GWX. As a rule of thumb the ships that did exist in stock SH3 have their critical areas in roughly the same areas in GWX. Check out these posts and threads as they give more information on the Damage model in GWX http://www.subsim.com/radioroom/show...6&postcount=12 http://www.subsim.com/radioroom/show...9&postcount=19 http://www.subsim.com/radioroom/show...critical+areas. If you need more information let me know and I'll provide it. Good Luck

Jimbuna 05-20-07 04:37 AM

Quote:

Originally Posted by Brag
Quote:

Originally Posted by sonicninja
ive got the GW supermod but it doesnt show impact points on the recognition book

When using impact torpedoes on GWX aim at the foresmost mast -- One torpedo, one ship :up:

I wish it were that simple :hmm:

Maraz 05-20-07 05:56 AM

I have none of these problems, because I use manual targeting (mainly Wazoo's plotting method) and I am happy enough if a torpedo hits, wherever it does. :D
I always use two torpedoes per ship (for any ship larger than small merchants) just in case of duds, or in case single hits are not enough to sink the ship.

Maraz

TarJak 05-20-07 06:48 AM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by TarJak
Quote:

Originally Posted by melnibonian
To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you

Mel, does that show all the impact zones for GWX or just GW?

The critical areas are for stock SH3 and not for GWX. Still you can use the information as a starting point in the identification of the "soft spots" of ships in GWX. As a rule of thumb the ships that did exist in stock SH3 have their critical areas in roughly the same areas in GWX. Check out these posts and threads as they give more information on the Damage model in GWX http://www.subsim.com/radioroom/show...6&postcount=12 http://www.subsim.com/radioroom/show...9&postcount=19 http://www.subsim.com/radioroom/show...critical+areas. If you need more information let me know and I'll provide it. Good Luck

Thanks Mel.


All times are GMT -5. The time now is 06:56 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.