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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Electrician's Mate
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I've been reading the "rules" and was wondering if it would be fine to start another thread for "Beta" testing links, and leave this one for discussion.
I was thinking of editing the first page of this post since the things in there are not necessarily what the mod is going to include now. There are some changes from what I originally put there. The link to the current "Beta_1" is somewhat farther down the page than the first entry because of this. Can I modify the top/first post without any penalty, or should I just make a "Beta" thread? Sorry if it's a dumb question. Just wanted to know before posting "Beta_2" soon. Didn't want to get on the naughty list for no reason. ![]() I've already finished with the NSS files for the S-18, Porpoise, Tambor, Argonaut, Gato, and Salmon, as well as "tweaking" the special abilities, ranks, crewmember, and qualifications "upc" files and wanted to put it out there once I'm done with the next two or three subs. I may just keep pluggin away and wait until I'm done with all of them since it's not taking as long as I thought it would. Thanks! ElCid97 |
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#17 | |
Silent Hunter
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good luck in your new venture! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#18 | |
Electrician's Mate
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I've posted the Beta 2 over on a new post so people aren't rumagging (sp?) around trying to find where the file link is. I'll just keep updating the link as necessary over there with new "beta" files until it's released as V.1 down the road. ![]() ElCid97 |
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#19 |
Electrician's Mate
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I've been working on some updates to the fonts in use for the mod. I know it's not directly related to ranks and such, but it makes everything seem to "flow" better with a "mechanical" feel to it.
Still working on final touches, but should have something by this evening on the Beta thread. Here are some pics so far for this weekend's work: Main Intro Screen: Inspired by the many "typewriter" fonts in use for LSH3-V15 (2015 timeframe and the last one I can run on my old Win-7 system), this is meant to give a more "human intervention" feel to the intro by giving the impression someone is "writing" the information to the player. Jimimadrid's "Big Faces Mod" incorporation: This is the "Big Faces Mod" showing not just the incorporation of the default "typewriter" font, but also the "new" special abilities as crew positions within the sub. This one is using the S-Boat out of Manila, December 1941. All the postition, rank, and crew descriptions -- as well as the pop-ups available for all -- now have the typewriter font applied to them. The "Renown" label probably needs to get the next size up, but for now it's not bad. I've left the sub's "data plate" alone since I thought it looked good here. Main Navigation Screen: I like this shot since it allows me to show various of the new changes in one picture. From left to right, you have the new radio messages as well as the clipboard changes, the changes to the "alert box" (in this case an aircraft being spotted), and the messages box from your crew that you scroll in-game (I have mine at the bottom near the HUD to get it out of the way). I left the waypont text alone since it's already using the pencil/handwritten type font for marking the different navigational information. The date that pops up when you hover the mouse over the watch gives you the date in a "typewriter" font as well, but didn't have it up for this shot. Damage Control Station (Jimimadrid's S-Boat): Again using the great mod by Jimimadrid, but this will have the same font effect if using the regular FotRSU install as well. As you can see, all the equipment and positions are likewise upated with the new font. Again, I left the data plate alone up in the top left. Award Certificate: I activated the "Trajan Pro" fonts found in the FotRSU install. I applied the closest size to the certificate and managed to do some formatting as best possible. I wish there was a way to center the stuff, but that's probably way to complicated for my experience since I have a feeling it may have to do with the "ini" file and adding some "display" section or changing some "zone" or "pos" section. That's way above my paygrade now. I didn't try to use some specific certificate type thing because I liked the "personal" feel you have when the thing actually uses your own name and the name of your boat. Future, more generic versions may feature something more generic but with nicer graphics. We'll see. Default Torpedo Page: For comparison, this is the default FotRSU torpedo page for comparison with the Jimimadrid one. This is for the Tambor, but you get the idea. I may have to change a few things here and there, but so far I'm happy with it. It shows the new labeling very nicely and also showcases the description changes as well. I still like Jimimadrid's version better, though. ![]() Again, I'll see what I can do to update the link in the beta-release posting for any testing you folks may want to do. Failing any negative feedback in the next week or so, I'll just upload whatever I post as Beta-3. It'll be uploaded as BuPers_V1 in the file library if there are no complaints. NOTE: Because the Jimimadrid mods also modify the "menu_1024_768.ini" file, you MUST activate ANY or ALL of his mods AFTER the BuPers Beta since I'm changing various things based on the DEFAULT FotRSU "ini" file to maximize compatibility with the default installation. Again, activate BuPers BEFORE any of Jimimadrid's mods or this thing WILL NOT work properly. Also, please keep in mind that this WON'T work if you activate another mod that modifies that "ini" file. It works with Jimimadrid's mods SPECIFICALLY because his mods are done with his editor so that his mods only change CERTAIN lines in the "ini" file, and NOT the entire "ini" file like I did (or other mods do). The rest of the lines are left alone with his mods, hence the fact his stuff works with other mods. Thanks to everyone for all the help over the past few months! ElCid97 |
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#20 | |
Navy Seal
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Interesting! Definitely would not mind incorporating this into my forthcoming update to my mod for TMO. In TMO Update, I have modified the ranks, promotions already. MCPO and SCPO were eliminated since those ranks did not exist in WW II. I considered WO's but since there were quite rare from what I gathered, left them out. The CPO's have two more levels of CPO then can be commissioned, if player chooses. All ranks after Seaman 3rd to Seaman 2nd have to be completed by player once crew is eligible. I In TMO, the CPO's wear blue pants and shirt and their chief's cap. Officers wear khakis and pin-on insignia. Although there is an error that gives LT JG's LT bars Ensigns have single gold bar. I've been looking for someone to correct this, I am not sure how. I am all for the new naming convention. I've edited the career file before, renamed the crew members as I get tired of getting basically same crew over and over (would love to have a larger roster again, this changed when V1.5 of SH 4 came out, prior versions had randomized rosters, did not get same crew every time start mew career. I have already renamed Petty Officer 1st Class John Smith to Torpedoman First Class John Smith and so forth before. I eliminated chance of getting most special abilities as find them gamey and arcade like with exception of Battery Charge Fix, something designed by original creator of TMO. I kept the "Ahead Emergency" since some subs did this a few times to get a extra couple knots on surface. This can be a boat saved in TMO with all the night surface attacks when in a pinch, especially in shallow waters later in the war. However, I was not able to delete them outright as it seemed to cause a crash. So when certain ones pop up on crew roster, can be purchased for renown. Keep up the good work, look forward to checking this mod out. |
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#21 | |
Silent Hunter
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i know that the names that are listed in the Crewmembers.UPC are NOT used in the game. The names are generated during Career-Start using the CrewmembersNames.upc. the name-assignment process is proprietary within SH4. However, i found that expanding the list of names generates more variance of the names. currently i have a couple hundred last names available and it seems as if i no longer get the same names in the same positions when i begin a career.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#22 | |
Navy Seal
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Nice! Would you mind sharing the list to be used in TMO? |
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#23 |
Silent Hunter
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sure, i would be happy to be part of your release.
make sure that your Crewmembers.UPC uses this line for each Crewmember: CrewMemberNameIDLinks= NormalUSNames the file is small so i did not zip it. CrewMemberNames.upc
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#24 |
Electrician's Mate
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It's been quite some time since I've had a chance to even fire up the sim, much less have any real time to do anything with mods or updates.
That said, I'd be honored if you would consider to include this mod -- as bare and basic as it may be -- with the next update for TMO-BH Edition. I know it's been geared towards the FotRSU mega-mod, but I don't think there should be any issues with it working in TMO-BH at all. I had persmission from Jimimadrid to use many of his graphic files as a basis for the work I did (especially the crew information and such), so I'm not sure how it would look with some of the default backgrounds found in TMO in general. I also changed many of the fonts to the best/closest ones there were as you can see with the posted images. I eventually did an update to the rank images so that they are blue "dungaree" style as well as collar "pin-on" ranks when you see the officers and crew in the different pages. I also updated the career "book" so that the ranks for the player are also "pin-on" ranks and even added an officer's "dolphin" breast insignia to the page as a sort of "paperweight" to the top of the page. These were supposed to be in the V2 update, but I can send you what I have for the TMO-BH update if you want. Just give me a few days since most of the busy days are the week since work has been pretty hecktick. Thanks for all the great work! Background of Crew Page based on Jimmimadrid's: ... and the new logbook for the player rank: |
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#25 | |
Navy Seal
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#26 |
Electrician's Mate
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Bubblehead,
I believe I just sent you a message, but I'm not sure. For some reason it just didn't "feel" right. If not, I'll try to do the e-mail thing as well. Let me know. ![]() ElCid97 |
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#27 |
Navy Seal
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#28 |
Electrician's Mate
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Yea, the first one I sent obviously didn't make it.
Should be there now. ![]() ElCid97 |
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#29 |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 422
Downloads: 658
Uploads: 0
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Being prior Navy, it always bugged me that medals, ranks, etc were incorrect and I couldn't do anything about it. Saw this mod and went YEAH! I tried to get this mod to work with TMO -BH but it would crash. I even tried to edit it some but all I did was make it worse.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#30 | |
Electrician's Mate
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One thing will be to see if the player can start as a Leiutenant instead of a Lieutenant Commander since the majority of the early war S-Boat folks were O-3's and not O-4's. Down side is that you'd be sent to a desk after reaching Commander instead of Captain. From what I understand, if you make Admiral you get sent home (career end) anyway, so maybe you can still do things as a full Commander and then get sent to a desk at Captain. Not enough testing yet. I yet to have a career in ANY version of SH4 (default, FotRSU, TMO-BH) where I make it past mid or mid-late-42 before getting deep sixed by either a DD or BuPers. Maybe if I didn't start in Manila in December 1941 things would be better? ![]() Don't worry, mod's not dead! Just other things to get out the door first so I can help BH with some other stuff on his TMO update. ElCid97 |
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