Quote:
Originally Posted by KaleunMarco
negative on the B25's.
in fact, once i pulled ahead of the TF, i never detected them again. when the august 9 and 10 messages did not appear i figured that the .MIS logic had failed us and we were on our own. this was confirmed when the patrol objective was not announced and the patrol zone marker pennant did not appear on the Nav Map.
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Okay, great you found the TF but hate you lost them. Being before SJ radar can be difficult. In 2.1 deck watch has greatly improve visual sensors. Well, you likely were unable to regain contact as likely did not get the course change message, since the time/date triggers did not work. While the course speed change were slight, over time can cause to just miss them, especially pre-surface search radar. I've eliminated them in the update version, I ill put them together and send to you to test as mentioned in PM.
Ah yea, B-25's likely did not make it due to range. I don't believe the planes have the range in game they have in real life or maybe crashed en route. I had the planes spawning from their actual historical launch point, timed to arrive in accordance with history. Sometimes that works, sometimes it does not due to range etc. In update version, I have them spawning about 100 miles out, so they arrive at historic time and location. Player's station for "beacon" duty is off Cape Inubosaki /Boso Peninsula. Planes should fly right overhead a low level, then climb as reach coast. and over mountains to Tokyo area. I have them flying the historic routes roughly, whether make it or not is one thing but should be out of range of player so it will seem they did. I do have targets for them to bomb in Tokyo etc.
I considered a "Hollywood" style mission to infiltrate Tokyo Bay so player can observe it, may work on that sometimes. Will require a lot of work as I made going into actual Tokyo Bay the deathtrap it should be and was historically, thus why no subs actually went inside, by were in Sagami Wan, often referred to as Tokyo Bay.