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Old 03-25-25, 11:08 PM   #1
propbeanie
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Quote:
Originally Posted by KaleunMarco View Post
Evil a/c?

do you mean ala Dr. Evil?

yes, it would be nice to turn off the SD radar set. i believe that FOTRSU allows that. not sure if the IJN could detect SD in 1942 but that would not have anything to do with Ubi programming it into SH4.

and thank you for reminding me that the 50 cal. fix was for the Sargo.
The game seems to constantly 'cheat' and apparently can home-in on your SD, even early war. It is an undocumented "feature" of the stock game...

btw- the "On/Off" versus "Rise/Lower" is the sim file designation for the SD mast as either "Radar antenna (FotRSU) or "Snorkel" (TMO). Skwasjer had a post about that somewhere, but Anvart is the one to first do it (Rise/Lower), but without using S3D (hex), and released a mod for it in like 2007 or 8, otherwise you had the Stock method On/Off...
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Last edited by propbeanie; 03-25-25 at 11:19 PM. Reason: dirty rotten @$$ sprell chkr
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Old 03-25-25, 11:30 PM   #2
KaleunMarco
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Originally Posted by propbeanie View Post
The game seems to constantly 'cheat' and apparently can home-in on your SD, even early war. It is an undocumented "feature" of the stock game...

btw- the "On/Off" versus "Rise/Lower" is the sim file designation for the SD mast as either "Radar antenna (FotRSU) or "Snorkel" (TMO). Skwasjer had a post about that somewhere, but Anvart is the one to first do it (Rise/Lower), but without using S3D (hex), and released a mod for it in like 2007 or 8, otherwise you had the Stock method On/Off...
so.....does lowering the SD radar turn it off such that it is not detectable?
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Old 03-25-25, 11:31 PM   #3
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BTW, the sonar came back to life in the second mission.
it will now operate as expected.

no idea why it stopped working in the first mission.

in the middle of an attack, i have the attack scope raised forward and i switch over and raise the observation scope to see aft and.........CTD.

prior to this time, i had used both scopes although not simultaneously.
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Last edited by KaleunMarco; 03-25-25 at 11:56 PM.
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Old 03-27-25, 07:27 PM   #4
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Originally Posted by KaleunMarco View Post
BTW, the sonar came back to life in the second mission.
it will now operate as expected.

no idea why it stopped working in the first mission.

in the middle of an attack, i have the attack scope raised forward and i switch over and raise the observation scope to see aft and.........CTD.

prior to this time, i had used both scopes although not simultaneously.
survived a mission (second) to the Gilberts.

third mission: Dolittle Raid recon.
neither the April 9 nor the April 10 messages triggered.
on our way to the ten-day patrol zone.
++++

intercepted a group as it passed the Bonins. sunk two or three ships. one of the escorts exploded as it passed a ship that we had just torpedoed. no credit...but one less escort. took a beating. survived. surfaced and lit out after the group. CTD.
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Last edited by KaleunMarco; 03-27-25 at 08:46 PM.
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Old 03-27-25, 09:38 PM   #5
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Quote:
Originally Posted by KaleunMarco View Post
survived a mission (second) to the Gilberts.

third mission: Dolittle Raid recon.
neither the April 9 nor the April 10 messages triggered.
on our way to the ten-day patrol zone.
++++

intercepted a group as it passed the Bonins. sunk two or three ships. one of the escorts exploded as it passed a ship that we had just torpedoed. no credit...but one less escort. took a beating. survived. surfaced and lit out after the group. CTD.

I just don't get all the CTD's. I made 13 patrols 1942-1945 with no CTD. Then did get them early war. One common factor seems to be some cloned ships, torpedoes for some users when the realistic sound not enabled.


What is your mod list.


Did you conduct the dootlitte mission? Was it the one for weather recon in Tokyo area /beacon duty or scouting ahead of the fleet?
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Old 03-28-25, 02:34 PM   #6
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Quote:
Originally Posted by Bubblehead1980 View Post
I just don't get all the CTD's. I made 13 patrols 1942-1945 with no CTD. Then did get them early war. One common factor seems to be some cloned ships, torpedoes for some users when the realistic sound not enabled.


What is your mod list.


Did you conduct the dootlitte mission? Was it the one for weather recon in Tokyo area /beacon duty or scouting ahead of the fleet?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
999_KM_Keyboard

LAA Status


i was assigned the recon for Doolittle mission.

none of the triggers or events after the initial waiting area objective worked as you had intended.

on the subject of CTD's....the last few have occurred while there was no apparent action happening. i was either cruising from one place to another or sitting someplace waiting for something to come by. no torpedoes, explosions, etc.
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there are only two things in the world: submarines and targets.
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LAA enabled
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Old 03-28-25, 02:50 PM   #7
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
999_KM_Keyboard

LAA Status


i was assigned the recon for Doolittle mission.

none of the triggers or events after the initial waiting area objective worked as you had intended.

on the subject of CTD's....the last few have occurred while there was no apparent action happening. i was either cruising from one place to another or sitting someplace waiting for something to come by. no torpedoes, explosions, etc.

Hmm.

Thanks for letting me know on the Doolittle Mission. Did you see the B-25's on 18 April ? I haven't looked at that mission in a while, but will. I recall player was supposed to be right under their flight path offshore.
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Old 04-03-25, 11:02 AM   #8
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
I just don't get all the CTD's. I made 13 patrols 1942-1945 with no CTD. Then did get them early war. One common factor seems to be some cloned ships, torpedoes for some users when the realistic sound not enabled.
More CTD...

November 1942. Tambor out of Pearl. 8th patrol.
heading to Dunkers Derp. middle of nowhere. no action. steaming as before. CTD.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
620 Big Three PL IJN
999_KM_Keyboard
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 04-03-25, 05:01 PM   #9
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
More CTD...

November 1942. Tambor out of Pearl. 8th patrol.
heading to Dunkers Derp. middle of nowhere. no action. steaming as before. CTD.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
620 Big Three PL IJN
999_KM_Keyboard
I'm not getting near the CTD's you are in 2.0.
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