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Old 03-24-25, 08:35 PM   #23
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,112
Downloads: 605
Uploads: 44


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Quote:
Originally Posted by KaleunMarco View Post
started a career PH Div 2, in a Tambor.
December 8 1942
First mission Marshalls (Sink 02).

On station, contacted a convoy.
Escorts detected us and attacked.
we sank the first one.
the second began a depth bomb attack then CTD. we heard the splashes then CTD.
the keyboard mod is my personal Command.cfg and has been compatible with every version of SH4.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visibility for v1.5
999_KM_Keyboard

Yesm Div 2 CTD is mentioned in the README, has to do with changing of flotillas and patrol orders, eliminating hollywoodesque missions. Div 2 will be heavily revamped in 2.1. Either it will serve as a training flotilla so player is not thrown into combat, let crew build up some experience, also to represent down time for major retfits so its not "instant" or work that takes months stateside takes 2 weeks in forward area lol. May also have it serve where player is temporarily transferred to do things like test torpedoes. The mission for testing duds (as Muskallunge did in 1943) was added in the campaign, player has chance of being assigned to test torpedoes on the cliffs in Hawaii Islands if in port on appropriate dates. Could add the depth tests to Australia in late 1942.


OR will serve as special ops focused but just for later war with the older boats performing special ops and patrols in the less "hot" areas which became the norm historically once plenty of Gato/Balao's were available. Of course steps will be taken to keep things interesting, but won't be.


Anyways, right now its not functional. Surprised you even made it to start a career.


Hmm not sure what is going on, never had CTD with depth charges.


I am working off a stable version of TMO V2.0 that was finished shortly before I integrated some things that appear to be the culprit. Patience, it'll be fixed.
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