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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#631 | |
Loader
![]() Join Date: Jul 2023
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That's not the case in my situation. The war hasn't started yet and I'm patrol in AO. I am passing several merchants on my way to the patrol zone, but it's always single ships. |
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#632 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
Uploads: 0
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Can't seem to replicate that problem you describe. Which U-boat type? Have you encountered any other sound problems in-game? Any optional mods enabled? Or third party mods?
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#633 |
Seaman
![]() Join Date: Nov 2015
Location: Maryland
Posts: 36
Downloads: 157
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I am on patrol 1, type VII boat April 41. I moved to a convoy to attack, and escort made me dive sector (AM). At 140 m I get a radio message? Message was sinking of a ship in a different sector on map (AL).
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#634 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
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Maybe in your case it was a delay between the message being received and it being reported to you, possibly caused by using high time compression.
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Last edited by VikingGrandad; 03-21-25 at 11:45 AM. |
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#635 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
Uploads: 0
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As mentioned in my previous reply to you, the keyboard shortcut for switching to the deck gun station (F10) does not - and cannot - put crew on the deck gun. The inanimate 'crew on deck' feature ("Shift-D" to activate, "Ctrl-D" to de-activate) works in such a way that the instant you order a dive (either by pressing the "D" key, clicking depth setting on the depth gauge, ordering a crash dive, pressing "P" or ";" for periscope/snorkel depth) results in the crew on deck immediately disappearing the moment the order is initiated. As the issue you encountered is a highly unusual problem, that no-one on the team has experienced during thousands of hours of testing, and no other players have reported since release - it would be wise to explore whether or not user error, or hardware/OS issues, are the cause of the problem before assuming that it's a bug.
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#636 |
Nub
![]() Join Date: Jan 2021
Posts: 4
Downloads: 10
Uploads: 0
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First of all "thank you" the mod looks fantastic.
But here is my issue. Everytime the hydrophone operater calls out a conact the game crasht. Reinstalled the game several times, changed participations s.o. ...same problem. Anybody experienced the same? |
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#637 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
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Thanks! Regarding the crashing problem, please give details of your PC and operating system, and also which U-boat you are playing with, and the career start date. Are your drivers up to date, including sound card drivers? Are you sure you followed the installation instructions correctly, including setting the compatibility settings on the SH3.exe app? Have you enabled any of the optional mods? Any third party mods installed?
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#638 | |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
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Mods: KC Enhanced Special Effects KC No Medals on Crew KC No Swastikas Mod No 3rd party mods. |
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#639 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
Uploads: 0
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Any other sound problems?
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#640 |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
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I uploaded a recording of the convoy training session to my Dropbox for you to hear. Some sounds appear normal, but others do not. Listen to the sounds at the 300 bearing compared to the sounds near the 340 bearing. Maybe it's an intended effect that just needs explaining to me.
If it's a distant sound, I don't know why a distant would have a louder distortion than a closer true sound. https://www.dropbox.com/scl/fi/htvwh...=amgw85fy&dl=0 |
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#641 | |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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#642 | |
GWX Project Director
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Fastfed, you must also remember that in SH3, plugging in real life values does not always translate well in-game, even in the search for 'realism' you can set a condition (that you also end up recognizing while playing) whereupon your U-boat will basically never be destroyed, or even really at risk. One element of realism that we cannot reasonably replicate, is the experience gained when our U-boat is destroyed, and we 'respawn' later with a new career. There's only two ways I can think of that would replicate that. One would be to never play the game again after the first time you 'die' in action.... The other is just silly and stupid... and I would hope that no one is so 'dedicated' that they see it as a viable option. Even with enhancements such as hedgehogs and 'elite' level crews, the enemy AI is rather stupid, and their means of destroying you are obtunded to say the least... an example being Huff Duff that the SH3 game designers began work on and abandoned. To achieve a 'realistic' effect, such as the increasing danger to your U-boat as the war progresses, decisions on overall balance must be considered. I had intended to include HSie's hardcode fixes .pdf file with our documentation, and it will be included with the next update. It describes for you how to adjust the renewable and non-renewable air / Oxygen quantity onboard your U-boat, so that you may change them to meet your thoughts and/or tastes, and I encourage you to do exactly that. In the face of SH3 limitations, it makes many things such as these two modifications argumentative. SH3 does not possess the full gamut of threats to player U-boats. Also, since we never actually die in game, we cannot unlearn the lessons we are given when our U-boat is destroyed... creating an unrealistic imbalance that erodes the overall 'big picture risk.' I realize that this is a lot to read and maybe some skip it. That's fine. People normally don't read manuals or even listen half the time. However, the rationale is now clear for the settings that HSie planted and that we have chosen to keep for our release. You also have the freedom to change them via HSie's instructions and the slider bars on his control panel which is included in GWX-KC. We may indeed change them too. If we decide to change, we will decide internally. However, for yourself, I also want you to consider how you would approach the big picture of maintaining 'lethality' and not lose the overall essence of going out on patrol with a little increasing feeling of dread and respect for the enemy. Too much oxygen on the boat will create a situation where you never really have to fear the enemy at all. Last edited by Kpt. Lehmann; 03-22-25 at 03:25 AM. |
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#643 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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When you go in details. Everything has flaws. Even other games or mods.
There is not one game without a single flaw. I always look at a mod and a game in general. And GWX is a good mod ![]() been playing 2 months now. And i still like it. Sometimes its too hard haha. But i like it. |
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#644 | |
GWX Project Director
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#645 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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