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Old 03-02-25, 05:36 AM   #481
Raf1394
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Is it recommended to play with manual targeting? (you do it all yourselves, TDC, ect...)
or with help of the Weapons Officer?

I used to do it manually in the game Wolfpack and other subsims. But i think with the GWX its a nice experience too.
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Old 03-02-25, 08:19 AM   #482
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Originally Posted by 3catcircus View Post
I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs.


Intel i7-13700 @ 2.10GHz
32.0 GB (29.7 GB usable)
Windows 11 Pro 24H2
Dell XPS 8960
Intel Arc A770 Driver Version 32.0.101.6129


After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error.


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll
Having the same problem with dxvk in Linux Wine. The mod + driver just runs out of memory. Since Intel uses parts of dxvk in their driver, this could be the same problem. I think GWX KC went to very the limits of available memory in 32 bit and that is causing problems.
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Old 03-02-25, 12:47 PM   #483
3catcircus
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Originally Posted by 3catcircus View Post
No, but I'll give it a shot
No dice. I guess this is my excuse to buy a new Nvidia card...
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Old 03-02-25, 06:15 PM   #484
Kirienko
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Originally Posted by Raf1394 View Post
Is it recommended to play with manual targeting? (you do it all yourselves, TDC, ect...)
or with help of the Weapons Officer?

I used to do it manually in the game Wolfpack and other subsims. But i think with the GWX its a nice experience too.

I delegate the ship identifications to the Weapons Officer, for everything else I go full manual. I play with a rather realistic settings (I keep external view because it is cool to see your sub), without map updates and with the no fatigue mod (I don't enjoy the crew management stuff). This is just how I play it, I think is a matter of what is fun for each one.
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Old 03-03-25, 05:13 AM   #485
Raf1394
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Originally Posted by Kirienko View Post
I delegate the ship identifications to the Weapons Officer, for everything else I go full manual. I play with a rather realistic settings (I keep external view because it is cool to see your sub), without map updates and with the no fatigue mod (I don't enjoy the crew management stuff). This is just how I play it, I think is a matter of what is fun for each one.
Thanks for response
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Old 03-03-25, 07:34 AM   #486
nik112
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Default textures prob

Hi
i Added this ship and when i torpedoed her appeared that grey thing
Can i do something about it?


cheers
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Old 03-03-25, 03:53 PM   #487
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Originally Posted by Connantower View Post
Hi Everyone,
I'm a bit new to this. I was wondering what the overall effect of add the SH3 profile and applying changes. Does this only affect the SH3 game or does it affect any other applications/graphics card unrelated to SH3?

Thanks,

Conan
It will only effect the game you select from the dropdown menu in this case Silent Hunter 3.
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Old 03-03-25, 03:58 PM   #488
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Default In game map

I've noticed the convoy map in game only shows the air coverage from 1943. I can see there is a map at the before patrol start menu which covers 1939, 1941 as well as 1943.

Is there any chance you could include this version of the map in the main mod in game it is really useful for knowing what time compression to use when moving through air coverage zones?
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Old 03-03-25, 04:43 PM   #489
Kpt. Lehmann
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Quote:
Originally Posted by nik112 View Post
Hi
i Added this ship and when i torpedoed her appeared that grey thing
Can i do something about it?


cheers
nik112, you stated that you added that ship. We do not offer user support for all mods. We offer user support for GWX-KC material mate. I think you can understand why that this is so. Life would be impossible if we tried to offer blanket user support. When you add mods to GWX.... any resultant anomaly or unexpected result must be placed on your shoulders.
Therefore you need to post your question elsewhere outside this thread to the modding community.
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Last edited by Kpt. Lehmann; 03-03-25 at 05:02 PM.
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Old 03-03-25, 04:46 PM   #490
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Last edited by Kpt. Lehmann; 03-03-25 at 05:45 PM.
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Old 03-03-25, 04:58 PM   #491
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Old 03-03-25, 05:06 PM   #492
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Hi nik112.

You can find my full reply on this post:
https://www.subsim.com/radioroom/sho...&postcount=487

I had my wires crossed a little bit a few minutes ago and had to do a little editing.
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Old 03-03-25, 05:23 PM   #493
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ok kaptain understood


sorry for the inconvenience


cheers
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Old 03-03-25, 05:27 PM   #494
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Originally Posted by Laffertytig View Post
First of all congratulations on the new release, I still remember fondly playing your GWX mod almost 20 years ago now.

I'm having an issue with oxygen though. I can only stay underwater for 30 mins or so before I get a low oxygen message.

I've installed the mod in its own folder and run it from there as per wolfpack345's video. I've also ran the hsie patcher. The only other mod I'm running is the GWX special effects mod.

Any ideas what I've done wrong?

No need to run the h.sie patcher. GWX KC already has that.

With the GWX KC oxygen usage settings - and assuming you have maximum oxygen level in your boat, your crew are not repairing or reloading torpedoes (which increases O2 consumption) or you're not in silent running mode (which decreases O2 consumption) - you should get the following interval oxygen usage reports whilst the boat remains submerged:

After 50 mins: "Oxygen: 20 Percent"
After a further 1 hr 40 mins: "CE: Oxygen: 19 Percent"
After a further 1 hr 40 mins: "CE: Oxygen: 18 Percent"
After a further 1 hr 30 mins: "CE: Oxygen: 17 Percent"

^ At that point (5 hrs 40 mins after submerging), the oxygen level inside the boat's pressure hull will have dropped to a dangerously low level. If you surface, all of that oxygen will be replenished.

If you remain submerged, you'd then get the following report:

After a further 10 mins: "CE: Oxygen too low: Using oxygen supply"

^ From this point onwards, your crew are using non-renewable oxygen from the pressurised O2 storage flasks in the boat. When that runs out (a full supply lasts a long time), your crew will die.

If you surface before it runs out, the renewable oxygen inside the boat will be replenished as normal, but any non-renewable oxygen in the flasks that you used up will not be replenished.
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Old 03-03-25, 05:31 PM   #495
VikingGrandad
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Quote:
Originally Posted by Monty160 View Post
I've noticed the convoy map in game only shows the air coverage from 1943. I can see there is a map at the before patrol start menu which covers 1939, 1941 as well as 1943.

Is there any chance you could include this version of the map in the main mod in game it is really useful for knowing what time compression to use when moving through air coverage zones?

Good spot! Thanks for reporting this. I'd accidentally switched off those two layers when exporting the image file.

I've now fixed the pull-down map so that it shows missing air coverage areas for 1939 and 1941. The corrected version will be in a forthcoming official update for GWX KC.
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