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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2 |
Grey Wolf
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I'm just doing "reverse engineering". I don't have access to the source code, so I can't explain what's happening... Maybe it's just no more used in SH5, or the behaviour has changed partially...
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Well, as far as 3D stuff and animations are concerned, SH5 is barely comparable to its predecessors. It still supports the older formats, but dat files included in stock game are few, and flags are the one example of keyframed animations. What applies to SHIII might not apply to it.
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#4 |
Helmsman
![]() Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
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Thank you for your answers.
... I had read something about it earlier, but I can't find it on SubSim anymore. ... if this is an index ? ... for what purpose ? In my posted picture are items from the Commando Tower deposited as a 3D model and then have the "Index" 6 ??? ... you could now use an index register with the possible effects, but the ... which could explain it very well ... is no longer "On" for a long time ... mfG Kermit Translated with DeepL |
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