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#1 |
Helmsman
![]() Join Date: May 2011
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Moin ....
... I have a question ... about the S3D ... ... can someone please tell me what this value stands for in the S3D ? ... this is still not quite clear to me .... ... thank you ... mfG Kermit ![]() |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Good question!
I think I knew the answer but I am no longer sure. It might have something to do with rendering order but don't quote me on that. Hopefully someone else will provide a more reliable answer ![]() |
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#3 |
Grey Wolf
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Answer here : https://kendras-sh3-modding.forumgam...ics-and-theory
Especially : https://kendras-sh3-modding.forumgam...and-theory#112 And IIRC, there is another value for an animated model... |
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#4 | |
Navy Seal
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![]() So that unlabeled value is related with impact/damage detection. Weird that it isn't stored in the .zon file though. |
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#5 |
Grey Wolf
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#6 | |
Navy Seal
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Location: CJ8937
Posts: 8,215
Downloads: 793
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#7 | |
Grey Wolf
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#9 |
Grey Wolf
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I'm just doing "reverse engineering". I don't have access to the source code, so I can't explain what's happening... Maybe it's just no more used in SH5, or the behaviour has changed partially...
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#10 |
Navy Seal
![]() Join Date: Jan 2011
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Well, as far as 3D stuff and animations are concerned, SH5 is barely comparable to its predecessors. It still supports the older formats, but dat files included in stock game are few, and flags are the one example of keyframed animations. What applies to SHIII might not apply to it.
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#11 |
Helmsman
![]() Join Date: May 2011
Posts: 107
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Thank you for your answers.
... I had read something about it earlier, but I can't find it on SubSim anymore. ... if this is an index ? ... for what purpose ? In my posted picture are items from the Commando Tower deposited as a 3D model and then have the "Index" 6 ??? ... you could now use an index register with the possible effects, but the ... which could explain it very well ... is no longer "On" for a long time ... mfG Kermit Translated with DeepL |
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