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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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Just making sure I understand, I am very thankful for your help! ![]() |
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#2 | |
Ocean Warrior
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As long as you have an sh3.exe in Stiebler's mod and apply the mod via JSGME, it will replace the vanilla .exe. Look at the date of the .exe in your game. It should match the same date as the one in your Stiebler folder. The only reason I mentioned replacing the one in your game directory above was to save you from disabling and then re-enabling Stiebler's mod via JSGME after an option selector change; simply placing the .exe in the game directory does the same thing and saves you this step.
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#3 | |
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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Some of the mods, e.g. NYGM3_New, contain additional optional mods like the Harbor Traffic Add-in. There are even some cases where those same mod folders are found in multiple locations, for example the Harbor Traffic one is also in the NYGM3_6F parent folder. If I want to add those additionals, should I add them to the activated mods in JSGME immediately after whatever the parent folder happens to be (hypothetical example: NYGM3_New -> Harbor Traffic Add-in -> NYGM3_6F) or all after IABL/similar, & also should I in case of multiple same folders be choosing the one that is in the latest version, e.g. Harbor add-in from 3_6F instead of 3_New? |
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#4 | |
Ocean Warrior
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You can add them usually anytime after the main NYGM install, do not have to be with the parent folder, though I like to keep any NYGM mods I use all together for organization sake if nothing else. I.e., after IABL/similar. You're getting the idea ! ![]() Don't worry about asking any questions at any time. It can be confusing at times.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 | ||
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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#6 | |
Ocean Warrior
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Get the latest Option Selector version here ,#13,to allow the correct O2 settings. You really don't need an .exe in the EnvSim 10 folder. Only the Stiebler folder (or H.sie folder if only that is used) needs it. If you're more comfortable having it in the EnvSim 10 folder, just put the latest .exe version you want to use in that, and don't have one in the Stiebler folder then. It won't matter if you leave it in the Stiebler folder too as it will be overwrote by the EnvSim folder, but might as well keep things "clean" and not have an unnecessary file in the Stiebler folder.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Ocean Warrior
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One other thing since you're using Commander. Be sure to use the latest version of NYGM Commander files.
These are found in the documentation folders you mentioned earlier.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 |
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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Looks like everything is working well after following your advice!
Current mod list: NYGM Tonnage War V2.5 - Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A IABLShipsforNYGM_New_Thomsen Hitman Optics NYGM 3.6 (Fixed) Harbor Traffic Add-In 1500 meter bearing overlay Enhanced Nav Map Plotting Tools CaptainAmericaOfficerIcons Anvart_Stiebler_TurmsR01R02 Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 EnvSimAct_10 Some mods I will be trying out: EAX Sound Simulation SH3 Thomsen's Sound Pack v3.2 (or Das Boot Sound Mod) depth charge noise - Rev A- master.7z (or v2, though I think this is the newer version) Das boot officer icons The MaGui mod (I am quite sure this is the 'Makman Final GUI' I was talking about earlier) Last edited by yagura; 02-16-22 at 09:03 AM. |
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#9 | |
Ocean Warrior
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Good job ! You don't need the Anvart_Stiebler_Turms patch; it is already part of NYGM, as is the CAM ship patch, i.e. Stiebler's patch can be applied to any installation of SH3, hence the reason for instructions and files for things already in NYGM. You'll also run into some conflicts applying some of the other mods you want to try. That doesn't mean they can't be used, just be aware. Feel free to ask any questions at the time you try them. And don't forget if you try any other GUI; you must use it or Hitman's. Don't have both in your mod list. There are ways to merge conflicting mod files together to make things work and anything can usually be made to work with anything. It just may take a lot of editing work. Some to the point where it really isn't worth the effort. But that's for another day. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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Tags |
bug, graphical problems, help with mod, help!, nygm |
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