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Old 02-15-22, 06:27 PM   #1
yagura
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Quote:
Originally Posted by John Pancoast View Post
Simply copy the .exe file in your Stiebler folder (that is the only one you should be using to start the game) to where you have the options selector, make whatever change(s) you wish, and then copy the .exe again and put it back in the Stiebler folder and also the main game directory (which is where the Stiebler folder places it via JSGME).
As far as I know I have patched and moved the .exe's as required by the documentations, but I am sure I did not replace that vanilla sh3.exe myself in the main game directory. Should I? Or does JSGME take care of it for me completely (perhaps that is what you meant all along)? I always use SH3Commander to launch the game.

Just making sure I understand, I am very thankful for your help!
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Old 02-15-22, 06:31 PM   #2
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Quote:
Originally Posted by yagura View Post
As far as I know I have patched and moved the .exe's as required by the documentations, but I am sure I did not replace that vanilla sh3.exe myself in the main game directory. Should I? Or does JSGME take care of it for me completely (perhaps that is what you meant all along)? I always use SH3Commander to launch the game.

Just making sure I understand, I am very thankful for your help!

As long as you have an sh3.exe in Stiebler's mod and apply the mod via JSGME, it will replace the vanilla .exe.
Look at the date of the .exe in your game. It should match the same date as the one in your Stiebler folder.
The only reason I mentioned replacing the one in your game directory above was to save you from disabling and then re-enabling Stiebler's mod via JSGME after an option selector change; simply placing the .exe in the game directory does the same thing and saves you this step.
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Old 02-15-22, 06:45 PM   #3
yagura
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Quote:
Originally Posted by John Pancoast View Post
As long as you have an sh3.exe in Stiebler's mod and apply the mod via JSGME, it will replace the vanilla .exe. Look at the date of the .exe in your game. It should match the same date as the one in your Stiebler folder.
Hey that's nice! For now I only have one or two more additional Qs if you have the time for it:

Some of the mods, e.g. NYGM3_New, contain additional optional mods like the Harbor Traffic Add-in. There are even some cases where those same mod folders are found in multiple locations, for example the Harbor Traffic one is also in the NYGM3_6F parent folder.

If I want to add those additionals, should I add them to the activated mods in JSGME immediately after whatever the parent folder happens to be (hypothetical example: NYGM3_New -> Harbor Traffic Add-in -> NYGM3_6F) or all after IABL/similar, & also should I in case of multiple same folders be choosing the one that is in the latest version, e.g. Harbor add-in from 3_6F instead of 3_New?
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Old 02-15-22, 06:49 PM   #4
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Quote:
Originally Posted by yagura View Post
Hey that's nice! For now I only have one or two more additional Qs if you have the time for it:

Some of the mods, e.g. NYGM3_New, contain additional optional mods like the Harbor Traffic Add-in. There are even some cases where those same mod folders are found in multiple locations, for example the Harbor Traffic one is also in the NYGM3_6F parent folder.

If I want to add those additionals, should I add them to the activated mods in JSGME immediately after whatever the parent folder happens to be (hypothetical example: NYGM3_New -> Harbor Traffic Add-in -> NYGM3_6F) or all after IABL/similar, & also should I in case of multiple same folders be choosing the one that is in the latest version, e.g. Harbor add-in from 3_6F instead of 3_New?

You can add them usually anytime after the main NYGM install, do not have to be with the parent folder, though I like to keep any NYGM mods I use all together for organization sake if nothing else.
I.e., after IABL/similar.
You're getting the idea ! Yes, in case of multiple versions of a mod use the latest version of it per your example.
Don't worry about asking any questions at any time. It can be confusing at times.
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Old 02-15-22, 07:46 PM   #5
yagura
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Quote:
Originally Posted by John Pancoast View Post
As long as you have an sh3.exe in Stiebler's mod and apply the mod via JSGME, it will replace the vanilla .exe.

Look at the date of the .exe in your game. It should match the same date as the one in your Stiebler folder.
Changing that .exe was easy (note: the Oxygen went only up to 3.0, should it by 3.0 or 2.5 for the left one?) and I feel I have it all set up ok, but there is still one uncertainty for me: the EnvSimAct_10 folder contains a different .exe, and as it is last in the JSGME list it is the one that replaces the main game directory .exe.

Quote:
Originally Posted by EnvSimAct_v10_Readme.txt
Use the Options Selector provided with the H.sie V16B1 package to switch OFF H.sie's Bad Weather Fix in your SH3.exe file. Place your newly created SH3.exe file in this folder (EnvSimAct_10), where you can see the two envsim files mentioned above.
So what I have now for that .exe mentioned in the instruction above is an older one, with incorrect Oxygen and so on. Question is should that .exe be the same as the one I just modified (changed the Oxygen values and placed back in Stiebler4C_Addon_for_V16B1 folder)?
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Old 02-15-22, 07:58 PM   #6
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Quote:
Originally Posted by yagura View Post
Changing that .exe was easy (note: the Oxygen went only up to 3.0, should it by 3.0 or 2.5 for the left one?) and I feel I have it all set up ok, but there is still one uncertainty for me: the EnvSimAct_10 folder contains a different .exe, and as it is last in the JSGME list it is the one that replaces the main game directory .exe.



So what I have now for that .exe mentioned in the instruction above is an older one, with incorrect Oxygen and so on. Question is should that .exe be the same as the one I just modified (changed the Oxygen values and placed back in Stiebler4C_Addon_for_V16B1 folder)?

Get the latest Option Selector version here ,#13,to allow the correct O2 settings.
You really don't need an .exe in the EnvSim 10 folder. Only the Stiebler folder (or H.sie folder if only that is used) needs it.
If you're more comfortable having it in the EnvSim 10 folder, just put the latest .exe version you want to use in that, and don't have one in the Stiebler folder then.
It won't matter if you leave it in the Stiebler folder too as it will be overwrote by the EnvSim folder, but might as well keep things "clean" and not have an unnecessary file in the Stiebler folder.
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Old 02-15-22, 10:33 PM   #7
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One other thing since you're using Commander. Be sure to use the latest version of NYGM Commander files.
These are found in the documentation folders you mentioned earlier.
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Old 02-16-22, 07:29 AM   #8
yagura
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Looks like everything is working well after following your advice!

Current mod list:
NYGM Tonnage War V2.5 - Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Hitman Optics NYGM 3.6 (Fixed)
Harbor Traffic Add-In
1500 meter bearing overlay
Enhanced Nav Map Plotting Tools
CaptainAmericaOfficerIcons
Anvart_Stiebler_TurmsR01R02
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
EnvSimAct_10

Some mods I will be trying out:
EAX Sound Simulation SH3
Thomsen's Sound Pack v3.2 (or Das Boot Sound Mod)
depth charge noise - Rev A- master.7z (or v2, though I think this is the newer version)
Das boot officer icons
The MaGui mod (I am quite sure this is the 'Makman Final GUI' I was talking about earlier)

Last edited by yagura; 02-16-22 at 09:03 AM.
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Old 02-16-22, 10:31 AM   #9
John Pancoast
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Quote:
Originally Posted by yagura View Post
Looks like everything is working well after following your advice!

Current mod list:
NYGM Tonnage War V2.5 - Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Hitman Optics NYGM 3.6 (Fixed)
Harbor Traffic Add-In
1500 meter bearing overlay
Enhanced Nav Map Plotting Tools
CaptainAmericaOfficerIcons
Anvart_Stiebler_TurmsR01R02
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
EnvSimAct_10

Some mods I will be trying out:
EAX Sound Simulation SH3
Thomsen's Sound Pack v3.2 (or Das Boot Sound Mod)
depth charge noise - Rev A- master.7z (or v2, though I think this is the newer version)
Das boot officer icons
The MaGui mod (I am quite sure this is the 'Makman Final GUI' I was talking about earlier)

Good job ! You don't need the Anvart_Stiebler_Turms patch; it is already part of NYGM, as is the CAM ship patch, i.e.
Stiebler's patch can be applied to any installation of SH3, hence the reason for instructions and files for things already in NYGM.
You'll also run into some conflicts applying some of the other mods you want to try.
That doesn't mean they can't be used, just be aware. Feel free to ask any questions at the time you try them.
And don't forget if you try any other GUI; you must use it or Hitman's. Don't have both in your mod list.
There are ways to merge conflicting mod files together to make things work and anything can usually be made to work with anything. It just may take a lot of editing work. Some to the point where it really isn't worth the effort.

But that's for another day.
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