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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Sailor man
![]() Join Date: Dec 2016
Location: Finland
Posts: 43
Downloads: 35
Uploads: 0
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#2 | |
Ocean Warrior
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Get the latest Option Selector version here ,#13,to allow the correct O2 settings. You really don't need an .exe in the EnvSim 10 folder. Only the Stiebler folder (or H.sie folder if only that is used) needs it. If you're more comfortable having it in the EnvSim 10 folder, just put the latest .exe version you want to use in that, and don't have one in the Stiebler folder then. It won't matter if you leave it in the Stiebler folder too as it will be overwrote by the EnvSim folder, but might as well keep things "clean" and not have an unnecessary file in the Stiebler folder.
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#3 |
Ocean Warrior
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One other thing since you're using Commander. Be sure to use the latest version of NYGM Commander files.
These are found in the documentation folders you mentioned earlier.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Sailor man
![]() Join Date: Dec 2016
Location: Finland
Posts: 43
Downloads: 35
Uploads: 0
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Looks like everything is working well after following your advice!
Current mod list: NYGM Tonnage War V2.5 - Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A IABLShipsforNYGM_New_Thomsen Hitman Optics NYGM 3.6 (Fixed) Harbor Traffic Add-In 1500 meter bearing overlay Enhanced Nav Map Plotting Tools CaptainAmericaOfficerIcons Anvart_Stiebler_TurmsR01R02 Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 EnvSimAct_10 Some mods I will be trying out: EAX Sound Simulation SH3 Thomsen's Sound Pack v3.2 (or Das Boot Sound Mod) depth charge noise - Rev A- master.7z (or v2, though I think this is the newer version) Das boot officer icons The MaGui mod (I am quite sure this is the 'Makman Final GUI' I was talking about earlier) Last edited by yagura; 02-16-22 at 09:03 AM. |
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#5 | |
Ocean Warrior
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Good job ! You don't need the Anvart_Stiebler_Turms patch; it is already part of NYGM, as is the CAM ship patch, i.e. Stiebler's patch can be applied to any installation of SH3, hence the reason for instructions and files for things already in NYGM. You'll also run into some conflicts applying some of the other mods you want to try. That doesn't mean they can't be used, just be aware. Feel free to ask any questions at the time you try them. And don't forget if you try any other GUI; you must use it or Hitman's. Don't have both in your mod list. There are ways to merge conflicting mod files together to make things work and anything can usually be made to work with anything. It just may take a lot of editing work. Some to the point where it really isn't worth the effort. But that's for another day. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Sailor man
![]() Join Date: Dec 2016
Location: Finland
Posts: 43
Downloads: 35
Uploads: 0
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Still working good, been trying various immersion/additional mods, noting and fixing conflicts here and there. A few things related to SH3Commander have got me curious.
![]() 1. As stated before I use Commander to launch the game. Occasionally, on startup loading the game will crash to desktop. I was wondering if the settings and stuff Commander does for you (captain name, U-number, and the game settings for e.g. randomized crush depth etc.) are still in effect if I launch the game after the crash without using Commander. 2. An interesting tip came up in Commander: "SH3 Commander simulates the effects of thermal layers by default. You can remove this feature by deleting the associated lines from "..\SH3 Commander\Cfg\Randomised events.cfg". Any knowledge about whether or not those effects, and any other possible stuff related to Randomised_events.cfg, work as intended within NYGM? 3. There is a Commander option under Time Compression for When receive radio report. I have set Max TC 1 for that, but it seems like radio messages/reports rarely if ever change the TC from e.g. a high value to something else. What gives? Last edited by yagura; 02-17-22 at 08:19 AM. |
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#7 | |
Ocean Warrior
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1. No, if you start the game via it's .exe no Commander effects are in force. You also don't want to do that when using Commander, it will mess things up. See the Commander documentation for details. Better to just keep trying to start the game via Commander. It will eventually. 2. Everything but the malfunctions/sabotage section of that file work as intended in NYGM. 3. That will only work when you are very close to a convoy and get a convoy report. TC not dropping is another SH3 omission vs. something not working right in Commander.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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Tags |
bug, graphical problems, help with mod, help!, nygm |
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