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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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- You may disregard the 3_6f reference as all that is mentioned in it was incorporated into a later version(s) of NYGM which you already have. I.e., notice that info. has a 3_6 heading but it is a found in version 3_6f documentation. You can control the flag via shift-f and ctrl-f but a watch officer must be on the bridge to do so. I never use radar but search the commands*.cfg file for what keys control that. Found in path game\data\cfg - I've never used that GUI but *any* mods you add should be added *after* the NYGM and IABL mods. See the GUI's instructions for specifics on how to appy it. Also, in general you will always want to apply H.sie's patch last. - In general you can apply sound, etc. mods in any order you wish. Just look for conflicts with each other/other mods when applying them with JSGME. When there is a conflict between mods when using JSGME you will get a dialog box with a notice of it, asking you if you want to continue.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 | |||
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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This time around I also had the newer Option Selector, with Stiebler's fixes available as its own button (previous attempt did not have this.) In it I had everything else checked, including Stiebler's, except: Realistic Repair Time(documentation says incompatible with NYGM, which has its own) and Bad Weather Fix(I think this needs to be off for some of Stiebler's fixes, right?). Additionally there was an option that was turned off by default named Diesel Damage Fix which I turned on, not sure if that is OK but I found nothing stating otherwise. I also set both Oxygen meters to 2.0, one being 2.5 initially. I have some confusion about the order especially due to some documentation: Quote:
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If it is of any use I noted that the "Smoke on the horizon!" modification mentioned in Stiebler4C documentation worked, I heard/saw that message for the first time (that 4C was not in use a day or two ago.) I have not tested the messages and wolfpacks yet. Current JSGME activated mods, once crashed on loading, once played OK: NYGM Tonnage War V2.5 - Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A IABLShipsforNYGM_New_Thomsen Stiebler4C_Addon_for_V16B1 Supplement to V16B1 (JSGME) EnvSimAct_10 |
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#3 | |
Ocean Warrior
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Hello; - Use the "Bad Weather Fix" option only if you want to use H.sie's weather file instead of Stiebler's. Either weather file will work but with a 16k environment such as NYGM, you MUST use one or the other; no others. Reason being is because only these two weather files are coded to make the night vision fix work correctly. No others are. Which one to use is strictly personal preference. They both do the job weather-wise. But H.sie's supplement folder includes his EnvSim file and Stiebler's folder has an older EnvSim file (that does not have the night vision code). So if you want to use Stiebler's EnvSim 10 file you must install it after both H.sie's supplement folder and Stiebler's so it will overwrite their files. That is what Stiebler is meaning in his documentation. - The diesel damage mod is optional. Some like it, some not. I like it myself. - The recommened O2 settings are left to right, 3.5 and 1. - Your install order is correct except for the Stiebler and H.sie folders. Their order should be reversed with H.sie's applied first. Your patched .exe should be in Stiebler's folder. Be sure to read the documentation with both H.sie's and Stiebler's mods. If the items there are not done correctly, etc. you will have game problems. - In your JSGME options, BE SURE to enable the automatic rollback function.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | ||
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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NYGM Tonnage War V2.5 - Stand Alone Version (...) IABLShipsforNYGM_New_Thomsen Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 EnvSimAct_10 .. and the items are done correctly in H.sie/Stiebler mods, then both the weather and night vision code should be OK? Quote:
Did you mean the SH3 Commander automatic rollback? I have turned it on. ![]() |
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#5 | |
Ocean Warrior
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- Yes, your install order looks good and there should be no problem if the mods were put together correctly. - No, you can use the option selector over and over if desired. I.e, you do a patrol and don't like a certain patch or do want one, just change it. Simply copy the .exe file in your Stiebler folder (that is the only one you should be using to start the game) to where you have the options selector, make whatever change(s) you wish, and then copy the .exe again and put it back in the Stiebler folder and also the main game directory (which is where the Stiebler folder places it via JSGME). Note; the options selector will remember whatever you had checked for whatever .exe file you use it with. In other words, you'll only have to change the O2 settings vs. rechecking everything all over again if you use the same .exe file as before. - Correct, the Commander rollback. Sounds like you're all set in that regard.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 | |
Seaman
![]() Join Date: Dec 2016
Location: Finland
Posts: 42
Downloads: 35
Uploads: 0
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Just making sure I understand, I am very thankful for your help! ![]() |
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#7 | |
Ocean Warrior
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As long as you have an sh3.exe in Stiebler's mod and apply the mod via JSGME, it will replace the vanilla .exe. Look at the date of the .exe in your game. It should match the same date as the one in your Stiebler folder. The only reason I mentioned replacing the one in your game directory above was to save you from disabling and then re-enabling Stiebler's mod via JSGME after an option selector change; simply placing the .exe in the game directory does the same thing and saves you this step.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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Tags |
bug, graphical problems, help with mod, help!, nygm |
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