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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 | ||
Sailor man
![]() Join Date: Dec 2016
Location: Finland
Posts: 44
Downloads: 35
Uploads: 0
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![]() Quote:
Quote:
I am also probably going to try out "Makman's Final GUI" (not sure if this is the correct name) mainly due to a specific periscope sight and the attack disc that should be contained within it. Do you think most of the mods related to that will be activated in JSGME after the NYGM and IABL mods? Also if you have any general knowledge about the order of activating sound mods or mods that alter e.g. crew clothes, interiors, and other visuals I would be thankful for any notes. |
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Tags |
bug, graphical problems, help with mod, help!, nygm |
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