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Old 10-28-21, 11:54 AM   #11
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
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Quote:
Originally Posted by gap View Post
Okay, talking about proxy clones a trick that comes to me mind is placing secondary textures directly in clone's folder rather than in the folder of the main unit. It probably won't work, but it is worth an attempt anyway
Well, just tested. Short version, didn't work. Long version:

I created a proxy clone unit with its own texture files, but sharing gr2 model with original, and put it right next to original. Results:
- if original doesn't have texture specified in its roster file but clone does, both ships assume clone's texture
- if both ships have texture specified in roster files, they both assume original's texture
- it neither has texture specified in roester file, same as above - both assume original's texture.

So whatever is in roster file takes priority over texture specified in gr2 file, but anyway game seems to only check once per gr2 file and settle for one texture for all units using this model. Which is a bummer.

Now, someone maybe should check this in campaign as well, since in single missions there's some weird things going with textures anyway (like ships having winter decals even if scenario takes place in June near equator).
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