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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#32 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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http://www.convoyweb.org.uk/ob/index...ses.htm~obmain You are on topic Mister_M, OB.330 is one of the convoys "in color" we are discussing, and SS Phidias is among the ships skecthed by Commodore Rogers as part of that convoy ![]() Quote:
![]() EDIT: no, I just checked that, it doesn't Quote:
Indeed time factors and paint availability played a big role. Many ships were sunk before they could be repainted, and there was no colour omogenity among the ones which eventually were repainted. You were right on that, but you had also speculated that old ships might have been not worth the extra paint, and this is the point that I and kapuhy disagreed on ![]() Quote:
![]() Good idea, but please read my final notes at post #30 |
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#33 |
The Analyst
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Here are some - in German - regualations about interiors of ships and submarine.
From the General Regulations No. 31, March 1940 edition, regulation for applying paint to ships and vehicles of the Kriegsmarine D. Paints for submarines: http://www.u-boote-online.de/dieboot...aerz_1940.html From the General Regulations No. 31, July 1944 edition, regulation for the application of paint on ships and vehicles of the Kriegsmarine D. Paints for submarines: http://www.u-boote-online.de/dieboot...juli_1944.html ![]() ![]()
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#34 | |
Navy Seal
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Location: CJ8937
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![]() BTW: do you happen to know if there was any special colour regulation which applied to German merchant ships non-commissioned in the KriegsMarine? I know most of them were either seized in enemy ports, confiscated in neutral ports or blocked in friendly ports, but a number of them saw active service either as coastal shipping or as blockade runners, and I wonder which colours might be more realistic for them. |
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#35 | |||
Grey Wolf
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The list has 4 more extra ships (all British) : - CITY OF BARCELONA - KING EDWARD - STANLAKE - TORTUGUERO There are also different spellings (drawing/database) : - BORGHOLM / BORNHOLM - PRINCESS MARIA PIA / PRINSES MARIA-PIA - BANGKALIKAT / MANGKALIHAT - LANGLETARN / LANGLEETARN Who's right, who's wrong ? Quote:
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Last edited by Mister_M; 10-27-21 at 04:25 PM. |
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#36 | |
Grey Wolf
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![]() Last edited by Mister_M; 10-27-21 at 04:04 PM. |
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#37 |
Grey Wolf
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Here is my analysis of the commodore's (Hugh Hext Rogers) drawing of convoy OB.330 ships (assuming that colors are accurate) :
1. Ships with their original colors : hulls are black (sometimes dark grey), and upper structures are white, light yellow, buff or brown, funnels have different colors (orange, blue, black). MANAQUI is plain dark grey (maybe a repaint ?). Many of them are British (so "rules" are not very respected...). 2. Ships with hull (probably) repainted in grey : most of ships are tankers, it's a light grey paint. 3. Ships with superstructures (probably) repainted in grey : the hull remains very dark (black). HEINA superstructures are perhaps actually white... ![]() 4. Ships in plain grey (probably a war repaint) : note that there are different shades of grey from ship to ship... Last edited by Mister_M; 10-27-21 at 04:18 PM. |
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#38 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
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As for LOD problem, only workarounds for it that I know of are: 1) disable/delete LOD file forcing game to render main model at all distances. 2) set LOD switching distance to far enough and make color variations similar enough that player would not notice color switch at LOD distance. As for second question - I did a test with one of my coasters, created a clone and set it to use another texture, then put both ships (original and clone) together in one scene. Both showed up with the same texture set. This might warrant another test though since I did it just once and might simply have made some error in configuration. |
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#39 | ||||
Navy Seal
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https://southampton.spydus.co.uk/cgi...GTRN/WPAC/HOME Enter ship's name in the search field and check the results. If no record is displayed, the spelling is probably wrong Quote:
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![]() I am preparing a similar analysis for the other convoy whose sketch we have available (SL.60). I will get it finished tomorrow. Quote:
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#40 |
Duplicate account
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Location: Russian Federation Nizhny Novgorod
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#41 | |
Grey Wolf
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#42 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
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I created a proxy clone unit with its own texture files, but sharing gr2 model with original, and put it right next to original. Results: - if original doesn't have texture specified in its roster file but clone does, both ships assume clone's texture - if both ships have texture specified in roster files, they both assume original's texture - it neither has texture specified in roester file, same as above - both assume original's texture. So whatever is in roster file takes priority over texture specified in gr2 file, but anyway game seems to only check once per gr2 file and settle for one texture for all units using this model. Which is a bummer. Now, someone maybe should check this in campaign as well, since in single missions there's some weird things going with textures anyway (like ships having winter decals even if scenario takes place in June near equator). |
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#43 |
Navy Seal
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#44 |
Navy Seal
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#45 |
Navy Seal
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Location: CJ8937
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Probably the most complete internet archive of Lloyd's Register records. Not all the years were digitalized, but WWII period is covered.
Yes, that's indeed a bummer. I start wondering if he same problem affects configurable equipments ![]() |
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