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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Mate
![]() Join Date: Feb 2018
Posts: 55
Downloads: 223
Uploads: 0
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So, might have found an issue.
Its 1 Apr 43, 0700. 12-12N 138-16E. Just finished a whole night of surface attacks on a NE bound convoy (1 DE, 4 AK's) (quite the experience, tell yall later). While in pursuit, the sound of the engines changed and sounded distorted in some odd way, like static in addition to the normal sounds yo hear while going full speed. Once in position ahead of convoy, tried to manually track on sonar, but I couldnt change bearing on it. It was stuck at 000r, 000t and wouldnt turn. Automatic "follow" commands worked fine, but I couldnt follow them on my own, making submerged evasion a hassle. Finished attack with a coup de grace on a dead-in-water HAKUSIKA MARU last night, sound issue still happening. saved and exited. Came back to it today, same issue. Had an issue last patrol where gunfire and impact noises were non-existent. I have a feeling it has something to do with the EAX mod. Heres my list: TMO Nav Map MakeOverTMOUpdate NavMApMakeOverTMOUpdatePatch AlliedShips Ships EAXsoundsim_without_WebstersManeuver_TMO TMO2_different_smoke IJN_Radar_Fix_2 GatoLadder TMONewDepthChargesType2 TorpexTorpedoesV3 SEA_LIFE Took no damage from guns or DC's, but if its "broke" in sim, may just go back to port and end patrol for "maintenance". If its a mod list issue, hopefully I can salvage this one. *edit: tried in a quick mission, and it works without issue, went back into saved game, still broke... Last edited by Revus; 10-07-21 at 12:52 PM. |
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