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Old 10-05-21, 07:51 AM   #1
Bubblehead1980
Navy Seal
 
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Yesterday I was attacked several times during the day by bombers ... I avoided the confrontation being poorly equipped for this kind of combat ... I plunged ... at night from 9 p.m. arriving in the area in Luzon .. I ran into two destroyer over 10,000 nautical .. they were sailing SSE. then we change direction .. they went up towards the NNW. I surfaced ... Then I tried to cut them off in order to engage the fight and have an aggressive attitude ... but those if being fast my walk in the night ... then I lost it

Here I am going to continue I really like your mod because you really have to watch out for aviation during the day ... you really have to have a different attitude. When you pilot your ship ... I want to thank you for having shed some light on the minefields ... this is undoubtedly the cause of CTD ... as well as all the information you are providing here ... see you soon Bubblehead1980 ..
Thanks to Mad Mardigan for his exhibit Greetings Respect to all here KM_U669

Glad you are enjoying it, that is one reason I decided to have no air radar from the start. Mainly for historical immersion reasons but also, it provides player a more challenging experience when it comes to aircraft.
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Old 10-05-21, 08:44 AM   #2
Kal_Maximus_U669
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Originally Posted by Bubblehead1980 View Post
Glad you are enjoying it, that is one reason I decided to have no air radar from the start. Mainly for historical immersion reasons but also, it provides player a more challenging experience when it comes to aircraft.
Good after a few tests I recommend not to use Overhaul doc Jester's because it really changes the nights .. the color .. the atmosphere .. is not the same ...
Personally, I use it without the environment, it avoids the problem with your mod ... as well as "ships deplacement" which modifies certain renouncement value is other ..
I left on a more original list. In order to keep the spirit of your mod ..
I just rubbed shoulders with the plane because they are really present this does not forgive ... I suspected ... see you soon

[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1
Nav Map MakeOverTMOUpdate=2
NavMapMakeOverTMOUpdatePatch=3
AlliedShipsTMO=4
ShipsforTMO=5
FJB Color Navigation Map=6
Sobers Compass mod_color=7
EAXsoundsim_without_WebstersManeuver_TMO=8
TMO2_different_smoke_and_splash_effects=9
DrJester's Environnent Overhaul=10 (no environnement)
TMONewDepthChargesType95=11
IJN_Radar_Fix_2=12
BATTLEFLAG_CONNING_PIKE_SS173=13
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Old 10-05-21, 10:14 AM   #3
4H_Ccrashh
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Is it still advised to turn off Volumetric Fog in the settings?

There were some problems associated with that setting in the past.

Have they been fixed?
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Old 10-05-21, 10:23 AM   #4
Bubblehead1980
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Originally Posted by 4H_Ccrashh View Post
Is it still advised to turn off Volumetric Fog in the settings?

There were some problems associated with that setting in the past.

Have they been fixed?

Yes, issue is still present. I keep it off to avoid transparent crew on deck when there is fog. I am unaware of how to solve the issue.
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Old 10-05-21, 10:28 AM   #5
Kal_Maximus_U669
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Quote:
Originally Posted by 4H_Ccrashh View Post
Is it still advised to turn off Volumetric Fog in the settings?

There were some problems associated with that setting in the past.

Have they been fixed?
personally I activate without it because of the sky which is better... after that you have to try because from one machine to another it varies from all to all. !!! in addition it depends on ati & nvidia ... I can only recommend you to try is what seems best to you
before without Doc Jester's

with Doc Jester's tinkering my way to keep the mod authentic

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Old 10-05-21, 12:52 PM   #6
Bubblehead1980
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Default SS-183 vs KIGAN MARU (TMO Update 2.5 BH)

TMO 2.5 Update
100 difficulty cams and contacts off.


Story of one of the more intense engagements have ever had with an unescorted merchant, for full patrol report, see the patrol reports and screenshots thread here. https://www.subsim.com/radioroom/sho...d.php?t=107786


USS Seal SS-183 departed Fremantle on 26 May 1942 at 0730 for Fourth War Patrol. Assigned to patrol Area B6 off Indochina in the South China Sea, Seal transited via Lombok, Makassar Straits, Sulu Sea, Balabac Strait.

At 0415 on 6 June 1942, while passing through Area D6 in South China Sea en route to assigned area, lookouts spotted a vessel bearing 330 6000 yards. Immediately turned to shadow until dawn and went to General Quarters-Torpedo.


At 0526 , submerged for dawn periscope attack. Target identified as KIGAN MARU 7390 tons. Target was on a course of 165 degrees at 9 knots. All stern tubes were readied and fired three MK 14 torpedoes from tubes 5,6, and 7 at 0553. Range 1000 yards, AOB 85 P , 1.5 degree spread on TDC knob. At 0553:35 torpedo (tube 5) prematurely detonated about 20 yards from target. This appeared to alert the target as it slowed and began to turned towards the Seal, caused the other two torpedoes to just barely miss ahead and aster of target respectively. Just after missing ahead, torpedo(tube 7) prematurely detonated off the starboard bow of target. Final torpedo reached its maximum range and end of run explosions was heard. KIGAN MARU increased speed and turned away preventing an immediate follow up attack. Note: Target was observed to have 4 inch guns for and aft.

At 0555 Surfaced, secured from General Quarters and raced at 10 NM off starboard side of target, tracking by its smoke, visible on horizon. All tubes reloaded. Ahead of target, submerged at 0808 for second attack. Called General Quarters Torpedo once submerged at 0815. At 0906 Seal was ahead of target, target changed course preventing a bow shot, turned off track for another stern shot. and at 0933 fired Tubes 5 and 6 at 1200 yards, as targets broadside exposed during its zig. First torpedo prematurely detonated and second passed right under the target. . The ship turned toward the Seal's periscope and fired forward deck gun and machine guns at scope. Ordered depth of 90 feet, soon the KIGAN MARU's props noises were audible through hull as it passed above.

Secured General Quarters, reloaded tubes and waited for enemy to clear area before surfacing for another end around. At 1403 surfaced into overcast skies, thunder, moderates winds, light but choppy seas and a light fog. Raced along last known course of KIGAN MARU at flank speed and made contact at 1419, spotting whips of smoke on horizon , in spite of the fog.

Submerged the boat in preparation for attack, but contact was not arriving as expecting. Target had changed course. Surfaced and began chasing to get ahead ad at 1442 spotted the KIGAN MARU in the fog at 7200 yards. KIGAN MARU spotted Seal, as opened fire with both deck guns, shells landing in the distance off Drum's stern and port side. Kigan Maru increased speed to 10 knots in opposite direction.

At 1531 SD radar had a contact at 9 NM closing fast. Seal submerged to 150 feet. Surfacing again at 1550, closed target s estimated location at high speed. SD contact was made but range steady, did not dive. The low visibility helped shield Seal from being spotted by the aircraft.

Submerged the boat at 1633 for attack. At 1637 all tubes were readied forward and at 1558 fired Tubes 1,2 at target from 1000 yards, both prematurely detonated shortly after arming. Fired tubes 3,4 as still have favorable set up. Torpedo 3 prematurely detonated, torpedo 4 impacted just of the stack, causing a large explosion. Engine noises on sound ceased. Enemy spotted Seal's scopes and began firing, dropped scope to move into position to finish vessel off with stern tubes. During the turn, passed 300 yards along side the enemy vessel and raised scope, which came under fire from deck guns and machine guns, dropped scope.

At 1721 fired Tube 6 from 900 yards. Torpedo impacted, setting off a large explosion and fire. Target began to sink, water lapping over the decks. At 1737, KIGAN MARU 7390 tons sunk at 8-54 N 113-36 E in South China Sea (Area D5) . Surfaced and continued on to patrol area after an action which lasted from contact to completion, 15 1/2 hours. The ship most of have been on of the merchants set to "elite" , as it was not the relatively easy prey lone merchants usually are with the radical course and speed changes and sharp eyed look outs. In future plan to add defensive depth charges(some merchants did carry them during the war) so use by lone merchants. I believe since will attack with guns to defend themselves, likely if player is close enough and they hear player sub on hydrophones (there are merchant hydrophones in the sensors of TMO ) would drop them. Plan to test soon.


Some screen shots from the battle. I had the external cam off so options were limited...












Pressing the firing plunger. to finish off the the KIGAN MARU

Last edited by Bubblehead1980; 10-06-21 at 02:15 AM.
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Old 10-05-21, 07:09 PM   #7
Westbroek
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Resurfacing after several years. Super excited to see this new TMO update.
Thank you all for the amazing work. I never cease to be impressed by this community.
Time to get wet again. 07
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Old 10-05-21, 07:11 PM   #8
Arlo
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Old 10-06-21, 01:05 AM   #9
Bubblehead1980
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Originally Posted by Westbroek View Post
Resurfacing after several years. Super excited to see this new TMO update.
Thank you all for the amazing work. I never cease to be impressed by this community.
Time to get wet again. 07

Yes, welcome back Glad you are excited to get on patrol with the update. Let me know how it goes and if have any questions etc., let me know as well.

I agree, this is an excellent community and even after all this time, still impresses me.
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