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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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Nice setup. Just checking (I see you specified date) just checking though. You do not enable the Type 95 and Type 2 DC mods at same time do you? Have to be enabled one at time depending on time frame as they will overwrite one another. Just making sure |
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#2 | |
Admiral
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I added the date signifier so as to know when to swap them out... for ease of id'ing them. ![]() ![]() M. M.
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#3 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Night attack in the new and improved TMO. (My apologies for having to split the video into three pieces but I'm rather cheap and don't own a Youtube premium account. Still, I wanted to share this 38 minute experience without editing out parts.)
I stopped my Seahorse experience and started a new career mid-1944 to take advantage of the improvements and fixes offered at that stage of the war. USS Apogon (SS-308) First patrol - first enemy encounter. A fast convoy consisting of 2 tankers (6,000+ tons and 11,000+ tons) making 16 knots or so at night. We reported it and received orders to attack. Attempted to make a surface attack since they were moving too fast to make a submerged run. Our intent was to sink the largest tanker then make a break for it. When nearly in range the 2 escorts broke our way and we were forced to submerge. I thought we were going to be dead meat at least a half dozen times during this encounter. As it turns out, we were able to sink both escorts and the smaller tanker before finishing off the larger one. I think luck certainly played a part. That and having a fine crew on a fine boat. (I just thought presenting a video would give the finer details.) I've extended my mods.
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-Arlo |
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#4 | |
Navy Seal
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Enjoyed the v ![]() |
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#5 |
Sea Lord
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Yesterday I was attacked several times during the day by bombers ... I avoided the confrontation being poorly equipped for this kind of combat ... I plunged ... at night from 9 p.m. arriving in the area in Luzon .. I ran into two destroyer over 10,000 nautical .. they were sailing SSE. then we change direction .. they went up towards the NNW. I surfaced ... Then I tried to cut them off in order to engage the fight and have an aggressive attitude ... but those if being fast my walk in the night ... then I lost it
Here I am going to continue I really like your mod because you really have to watch out for aviation during the day ... you really have to have a different attitude. When you pilot your ship ... I want to thank you for having shed some light on the minefields ... this is undoubtedly the cause of CTD ... as well as all the information you are providing here ... see you soon Bubblehead1980 .. Thanks to Mad Mardigan for his exhibit Greetings Respect to all here KM_U669 |
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#6 | |
Navy Seal
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Glad you are enjoying it, that is one reason I decided to have no air radar from the start. Mainly for historical immersion reasons but also, it provides player a more challenging experience when it comes to aircraft. |
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#7 | |
Sea Lord
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Personally, I use it without the environment, it avoids the problem with your mod ... as well as "ships deplacement" which modifies certain renouncement value is other .. I left on a more original list. In order to keep the spirit of your mod .. I just rubbed shoulders with the plane because they are really present this does not forgive ... I suspected ... see you soon ![]() [MODS] TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1 Nav Map MakeOverTMOUpdate=2 NavMapMakeOverTMOUpdatePatch=3 AlliedShipsTMO=4 ShipsforTMO=5 FJB Color Navigation Map=6 Sobers Compass mod_color=7 EAXsoundsim_without_WebstersManeuver_TMO=8 TMO2_different_smoke_and_splash_effects=9 DrJester's Environnent Overhaul=10 (no environnement) TMONewDepthChargesType95=11 IJN_Radar_Fix_2=12 BATTLEFLAG_CONNING_PIKE_SS173=13 |
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#8 | |
Navy Seal
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lol I thought so, just making sure ![]() |
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