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Old 10-04-21, 09:13 PM   #1
Bubblehead1980
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Originally Posted by Mad Mardigan View Post
About as original as can be... am including the jsgme acitivation listing below :

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\TMO Overhauled v2.5 remix\MODS]

1- Trigger MaruOverhauled v2.5
2- Nav Map MakeOverTMO Update
3- NavMapMakeOverTMO UpdatePatch
4- Allied ships pack -TMOverhauled v2.5
5- Ships for TMOverhauled v2.5
SH4_original_4k_light_gray_less_rust
NMMO Reverse Ocean Colors Add-on
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
Sea life - SH4 Pacific
6- EAXsound w-o Websters maneuver for TMO
6-B Enhanced Sounds for SH4
7- TMOverhauled v2.5 different smoke & splash effects
International Radio mod
8- IJN_Radar_Fix_2
9- Torpedoes Early_TNT
9-B TMO_Aft_deckguns_Updated
9-C EarlyWarScopesV1
Tracer Mod v3
TMOverhauled v2.5 Into movie
TMO-New depth charges-Type95(until 08-43)
TMO-New depth charges-Type2(after 08-43)
1-MM's Gramophone music mix
BATTLEFLAG_CONNING_SEALION_SS195

mod activation, is if I recall rightly, based on advice from propbeanie... main stuff 1st, followed up by add in main items, then sound followed up by graphical stuff... roughly, or was that graphical stuff followed up by sound...



M. M.

post edit :

The mod, "TMOverhauled v2.5 Into movie", is intro done from "Silent Service Graphics Mod 1.2c" found here:

https://www.mediafire.com/file/d7o4l..._1.2c.rar/file

As is, I do enjoy watching the Intro vid play sometimes... as I can always bypass it if I don't.

The "1-MM's Gramophone music mix', is a compilation I put together, from Fred J. Barnett's music collection... I think the International radio mod, is from Carito's radio mod... I think.

Can't say with 100% certainty, owing to losing all of My mods collection & note I had for all things SH3, 4 & 5 repository I had. My ext. HD gave up the ghost with nary a sign of impending doom...

Nice setup. Just checking (I see you specified date) just checking though. You do not enable the Type 95 and Type 2 DC mods at same time do you? Have to be enabled one at time depending on time frame as they will overwrite one another. Just making sure
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Old 10-04-21, 10:18 PM   #2
Mad Mardigan
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Quote:
Originally Posted by Bubblehead1980 View Post
Nice setup. Just checking (I see you specified date) just checking though. You do not enable the Type 95 and Type 2 DC mods at same time do you? Have to be enabled one at time depending on time frame as they will overwrite one another. Just making sure
Uh uh... the listing is a notepad save that I threw together... & yeah, I did note that in the read me for the DC's.. that the type 95 was in use until 08-43 & the type 2's started in use right after that... My bad for not clarifying that... good eye for details.. I missed seeing that.

I added the date signifier so as to know when to swap them out... for ease of id'ing them.



M. M.
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Old 10-04-21, 10:57 PM   #3
Arlo
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Night attack in the new and improved TMO. (My apologies for having to split the video into three pieces but I'm rather cheap and don't own a Youtube premium account. Still, I wanted to share this 38 minute experience without editing out parts.)







I stopped my Seahorse experience and started a new career mid-1944 to take advantage of the improvements and fixes offered at that stage of the war.

USS Apogon (SS-308)


First patrol - first enemy encounter. A fast convoy consisting of 2 tankers (6,000+ tons and 11,000+ tons) making 16 knots or so at night. We reported it and received orders to attack. Attempted to make a surface attack since they were moving too fast to make a submerged run. Our intent was to sink the largest tanker then make a break for it. When nearly in range the 2 escorts broke our way and we were forced to submerge.

I thought we were going to be dead meat at least a half dozen times during this encounter. As it turns out, we were able to sink both escorts and the smaller tanker before finishing off the larger one. I think luck certainly played a part. That and having a fine crew on a fine boat.

(I just thought presenting a video would give the finer details.)

I've extended my mods.
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Old 10-05-21, 01:27 AM   #4
Bubblehead1980
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Quote:
Originally Posted by Arlo View Post
Night attack in the new and improved TMO. (My apologies for having to split the video into three pieces but I'm rather cheap and don't own a Youtube premium account. Still, I wanted to share this 38 minute experience without editing out parts.)







I stopped my Seahorse experience and started a new career mid-1944 to take advantage of the improvements and fixes offered at that stage of the war.

USS Apogon (SS-308)


First patrol - first enemy encounter. A fast convoy consisting of 2 tankers (6,000+ tons and 11,000+ tons) making 16 knots or so at night. We reported it and received orders to attack. Attempted to make a surface attack since they were moving too fast to make a submerged run. Our intent was to sink the largest tanker then make a break for it. When nearly in range the 2 escorts broke our way and we were forced to submerge.

I thought we were going to be dead meat at least a half dozen times during this encounter. As it turns out, we were able to sink both escorts and the smaller tanker before finishing off the larger one. I think luck certainly played a part. That and having a fine crew on a fine boat.

(I just thought presenting a video would give the finer details.)

I've extended my mods.

Enjoyed the videos
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Old 10-05-21, 06:44 AM   #5
Kal_Maximus_U669
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Default Uss 173 Pike

Yesterday I was attacked several times during the day by bombers ... I avoided the confrontation being poorly equipped for this kind of combat ... I plunged ... at night from 9 p.m. arriving in the area in Luzon .. I ran into two destroyer over 10,000 nautical .. they were sailing SSE. then we change direction .. they went up towards the NNW. I surfaced ... Then I tried to cut them off in order to engage the fight and have an aggressive attitude ... but those if being fast my walk in the night ... then I lost it

Here I am going to continue I really like your mod because you really have to watch out for aviation during the day ... you really have to have a different attitude. When you pilot your ship ... I want to thank you for having shed some light on the minefields ... this is undoubtedly the cause of CTD ... as well as all the information you are providing here ... see you soon Bubblehead1980 ..
Thanks to Mad Mardigan for his exhibit Greetings Respect to all here KM_U669
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Old 10-05-21, 07:51 AM   #6
Bubblehead1980
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Originally Posted by Kal_Maximus_U669 View Post
Yesterday I was attacked several times during the day by bombers ... I avoided the confrontation being poorly equipped for this kind of combat ... I plunged ... at night from 9 p.m. arriving in the area in Luzon .. I ran into two destroyer over 10,000 nautical .. they were sailing SSE. then we change direction .. they went up towards the NNW. I surfaced ... Then I tried to cut them off in order to engage the fight and have an aggressive attitude ... but those if being fast my walk in the night ... then I lost it

Here I am going to continue I really like your mod because you really have to watch out for aviation during the day ... you really have to have a different attitude. When you pilot your ship ... I want to thank you for having shed some light on the minefields ... this is undoubtedly the cause of CTD ... as well as all the information you are providing here ... see you soon Bubblehead1980 ..
Thanks to Mad Mardigan for his exhibit Greetings Respect to all here KM_U669

Glad you are enjoying it, that is one reason I decided to have no air radar from the start. Mainly for historical immersion reasons but also, it provides player a more challenging experience when it comes to aircraft.
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Old 10-05-21, 08:44 AM   #7
Kal_Maximus_U669
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Originally Posted by Bubblehead1980 View Post
Glad you are enjoying it, that is one reason I decided to have no air radar from the start. Mainly for historical immersion reasons but also, it provides player a more challenging experience when it comes to aircraft.
Good after a few tests I recommend not to use Overhaul doc Jester's because it really changes the nights .. the color .. the atmosphere .. is not the same ...
Personally, I use it without the environment, it avoids the problem with your mod ... as well as "ships deplacement" which modifies certain renouncement value is other ..
I left on a more original list. In order to keep the spirit of your mod ..
I just rubbed shoulders with the plane because they are really present this does not forgive ... I suspected ... see you soon

[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1
Nav Map MakeOverTMOUpdate=2
NavMapMakeOverTMOUpdatePatch=3
AlliedShipsTMO=4
ShipsforTMO=5
FJB Color Navigation Map=6
Sobers Compass mod_color=7
EAXsoundsim_without_WebstersManeuver_TMO=8
TMO2_different_smoke_and_splash_effects=9
DrJester's Environnent Overhaul=10 (no environnement)
TMONewDepthChargesType95=11
IJN_Radar_Fix_2=12
BATTLEFLAG_CONNING_PIKE_SS173=13
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Old 10-04-21, 11:45 PM   #8
Bubblehead1980
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Quote:
Originally Posted by Mad Mardigan View Post
Uh uh... the listing is a notepad save that I threw together... & yeah, I did note that in the read me for the DC's.. that the type 95 was in use until 08-43 & the type 2's started in use right after that... My bad for not clarifying that... good eye for details.. I missed seeing that.

I added the date signifier so as to know when to swap them out... for ease of id'ing them.



M. M.

lol I thought so, just making sure
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