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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 601
Downloads: 919
Uploads: 12
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If you can give me some idea... ![]() I am looking forward to seeing if I can do it. KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#617 |
Torpedoman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 115
Downloads: 299
Uploads: 0
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I all Type VII there is the eagle in the conning tower.
How could i rmove it? |
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#618 |
Swabbie
![]() Join Date: Aug 2020
Posts: 12
Downloads: 49
Uploads: 0
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First of all, great mod!
Like others, I'm recreating Wolfpack345's mod list, and I'm running into an issue where emblems on the side of the type IX (both B and C) do not appear after selecting them. Naturally, I didn't apply boat mods until the 2nd patrol, and I tested for the emblems on multiple the first and second gen Type IX turms. My game runs smoothly otherwise and I even have emblems on the type VII. has anyone experienced this?? I've been trying to narrow things down without making the game unstable FYI my mod list/order: GWX GWX - Officer Icons TKSS18 Uboat Comp No Eagle German U Boat Comp (only VIIB/C) Fix AllSub GWX Supplement to V16B1 (JSGME) MEP V6 Optional Vanishing hull MEP V6 Optional FSF for MEP V6 Raptors Uniforms Grey Raptors Uniforms Grey - All leather / Patch Rbs1_SH4Effects_GWX_30_71 Rubini's Underwater v1 SH3 Volumetric Clouds and Fog ARB WideGUI 1920x1080 Fix for GWX and ARB No Officer at Helms Station Fix For Recon Book ARB WideGUI -Gauges ChronoPatch MEP v6- Visual Sensors for GWX3 |
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#619 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,453
Downloads: 493
Uploads: 0
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I would suggest, since your are running GWX, you may want to look at and try Onealex modded GWX which includes amazing details, game play, environment and et cetra. Check this thread out, there is a download for the mod which is being updated frequently. https://www.subsim.com/radioroom/sho...d.php?t=248010 Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#620 | |
Swabbie
![]() Join Date: Aug 2020
Posts: 12
Downloads: 49
Uploads: 0
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#621 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,453
Downloads: 493
Uploads: 0
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![]() ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#622 | |
Watch
![]() Join Date: Nov 2020
Location: Patroling the Gulf of Mexico near Houston
Posts: 25
Downloads: 77
Uploads: 0
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#623 |
The Analyst
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Supports the compilation also the "Crew on Deck" function and if yes, via which key combinations is it's possible to use it?
I start a new career with IIA and everything works fine but not "Crew on Deck" function. Or works this one not with IIA?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#624 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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It is difficult to look for a black cat in a dark room, especially if it is not there.
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#625 | |
The Analyst
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This function is not really important for me, but it doesn't cost anything to ask.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#626 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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![]() https://www.subsim.com/radioroom/sho...8&postcount=88
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#627 | |
The Analyst
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On top of GUC or is this one a stand alone version?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#628 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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Better to install offline, it overwrites GUC files.
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#629 |
The Analyst
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![]() Ah ok. I like your UZO but if I have seen it correctly, then you have the eagle on the tower. Or am I wrong? Can you tell me how to delete the eagle and what changes have you made to yourself compared to GUC or what is different with your mod?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#630 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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I only used the latest works of Sphere and Wise. The eagle will be removed from the outbreak of hostilities. How it was done historically. You don't have to do anything.
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