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Old 04-03-21, 04:47 PM   #11
FUBAR295
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Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Quote:
Originally Posted by big_pharma View Post
First of all, great mod!


Like others, I'm recreating Wolfpack345's mod list, and I'm running into an issue where emblems on the side of the type IX (both B and C) do not appear after selecting them.


Naturally, I didn't apply boat mods until the 2nd patrol, and I tested for the emblems on multiple the first and second gen Type IX turms. My game runs smoothly otherwise and I even have emblems on the type VII.

has anyone experienced this?? I've been trying to narrow things down without making the game unstable


FYI my mod list/order:

GWX
GWX - Officer Icons
TKSS18 Uboat Comp No Eagle
German U Boat Comp (only VIIB/C)
Fix AllSub GWX
Supplement to V16B1 (JSGME)
MEP V6
Optional Vanishing hull MEP V6
Optional FSF for MEP V6
Raptors Uniforms Grey
Raptors Uniforms Grey - All leather / Patch
Rbs1_SH4Effects_GWX_30_71
Rubini's Underwater v1
SH3 Volumetric Clouds and Fog
ARB WideGUI 1920x1080
Fix for GWX and ARB No Officer at Helms Station
Fix For Recon Book ARB WideGUI
-Gauges
ChronoPatch
MEP v6- Visual Sensors for GWX3
GUC is not a complete finished mod so getting things to work can be problematic, as there are some things missing.

I would suggest, since your are running GWX, you may want to look at and try Onealex modded GWX which includes amazing details, game play, environment and et cetra.

Check this thread out, there is a download for the mod which is being updated frequently.

https://www.subsim.com/radioroom/sho...d.php?t=248010

Good hunting,
FUBAR295
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