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Old 04-24-21, 05:15 AM   #9
RickSarg
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Join Date: Nov 2012
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If I remember correctly when I did the coloured map that is used in LSH (under my old name IFRT-WHUFC) I opened the raw file in photoshop then imported the palette file terrain.pal which defines the colours on the map, each individual colour represents a land height or sea depth. The height & depth I think is hardcorded within the raw file & cannot be altered without throwing out the game engine.

Hope this helps

Rick
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