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-   -   Environment file question (https://www.subsim.com/radioroom/showthread.php?t=249218)

Fifi 04-19-21 06:29 AM

Environment file question
 
Hi,

Could someone explain me what is the utility of the 2 files inside the Env folder, the BMP one (whole planet picture) and the .raw one (can’t open it cause i don’t have the codecs)?

What do they do exactly please? Are they different from one mod to an other?

CapZap1970 04-19-21 09:02 AM

You mean the SeaInf file? :hmmm:

Never knew what are they for...

Fifi 04-19-21 09:56 AM

Yes :up:

Fifi 04-20-21 10:02 AM

Nobody knows?...

John Pancoast 04-20-21 10:54 AM

Quote:

Originally Posted by Fifi (Post 2743377)
Nobody knows?...

Iirc, the files are used to show where each zone/area (arctic, med, etc.) applies on the map.

Fifi 04-20-21 01:05 PM

Quote:

Originally Posted by John Pancoast (Post 2743381)
Iirc, the files are used to show where each zone/area (arctic, med, etc.) applies on the map.

Ok John, but i see only 2 zones, atlantic & Mediterranean...
Not easy to make difference though

John Pancoast 04-20-21 01:20 PM

Quote:

Originally Posted by Fifi (Post 2743403)
Ok John, but i see only 2 zones, atlantic & Mediterranean...
Not easy to make difference though

Also iirc, those are the only two simulated in the game. I.e., the "arctic" files are just atlantic files for use in the arctic.
Maybe someone else can correct me if wrong. I recall it being discussed many years ago.

John Pancoast 04-20-21 01:24 PM

Fifi, fwiw opening up the stock .bmp file shows three zones; arctic, atlantic, med.

RickSarg 04-24-21 05:15 AM

Raw File
 
If I remember correctly when I did the coloured map that is used in LSH (under my old name IFRT-WHUFC) I opened the raw file in photoshop then imported the palette file terrain.pal which defines the colours on the map, each individual colour represents a land height or sea depth. The height & depth I think is hardcorded within the raw file & cannot be altered without throwing out the game engine.

Hope this helps

Rick


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