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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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I installed the "Room_QR1_1" Mod which offers interesting variations, but I still have the toilet door on the front torpedo room side open!
Please tell me how to close this damn door. |
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#2 |
GLOBAL MODDING TERRORIST
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That would require exporting the mesh, adjusting the position then re-importing.
I didn't look close enough to see if there is a bone that can be adjusted. |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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On the boat we are all comrades, can't you pee with the door open? ![]() |
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#4 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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To tell the truth, if I knew how to do it, I would make it so that with a click you could close this door that spoils the view... But I don't, and I admire those who do this work in 3D Concerning the textures - field where I am more comfortable, I have just modified the bags of the sailors of this "silentmichal's new interior mod", using military pictures - if you wish it I will put the 4 files concerned online: https://www.germanmilitaria.com/Kriegsmarine/01KM5.html |
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#5 |
GLOBAL MODDING TERRORIST
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IF that door is blocking access to another compartment?
I'd toss anyone that left it open over board! In combat did not the Crew run forward or back to assist in dive or surface emergency's? As I don't play SH5. Can you walk through that door? That would seem a bit odd also. |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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http://www.mediafire.com/file/wss2qg...r_mod.zip/file |
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#9 |
The Analyst
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Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?
I allready done export of the parts of it and try it with blender and Wings3D but it will not realy work like I will have it. With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor. For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there. Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#10 | ||||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Woah sorry for not responding here my friends, I somehow missed all the recent messages
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![]() It can be a texture, it can be a lighting issue... to be honest I don't remember what's making this base white. Does it happen as well if you exclude all the texture files from my mod? Quote:
(sorry for the old screenshot, I don't have any newer) Quote:
I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it. Quote:
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#11 | |||
The Analyst
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One additional question about the size of the exported mash/models of SH5 in general. Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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Tags |
dinning place, interior, silentmichal |
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