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#586 |
The Analyst
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Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?
I allready done export of the parts of it and try it with blender and Wings3D but it will not realy work like I will have it. With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor. For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there. Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#587 | ||||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Woah sorry for not responding here my friends, I somehow missed all the recent messages
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![]() It can be a texture, it can be a lighting issue... to be honest I don't remember what's making this base white. Does it happen as well if you exclude all the texture files from my mod? Quote:
(sorry for the old screenshot, I don't have any newer) Quote:
I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it. Quote:
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#588 | |||
The Analyst
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One additional question about the size of the exported mash/models of SH5 in general. Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#589 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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As I remember, I was never doing any mesh resizing in 3dsmax (in an export --> modify --> import manner). It's unified I believe. If I were to get the sizing correctly, I'd try to export some other model from the game, say Type VIIC/41, and then compare it to XXI model in one scene. This should work just fine! ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#590 | |
The Analyst
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That was also my 2nd idea. But asking cannot hurt to avoid work if necessary. ![]()
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#591 |
GLOBAL MODDING TERRORIST
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If you model with Unit scale set to 1 meter?
You need to reduce to a Unit scale of .1 meter. That is what All Silent Hunter from 3 to 5 use. |
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#592 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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That's a solid tip here
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#593 |
The Analyst
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Now I use blender to modify, because I need for this just small changes.
But how to import or replace the changed mashes in to GR2EditorViewer? BTW: The size difference between my XXI and the VIIb of SH5 is enormous and, if I have calculated correctly, I have to scale with a factor of at least 100 or so.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#594 |
The Analyst
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I'm finished with my version of your mod in QR2.
![]() ![]() In next step I will edit your version 1.2.3 of the CR with fewer boxes and blue colored oxygen bottles.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#595 |
The Analyst
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My own version of QR2 room is finisched.
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__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#596 |
The Analyst
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CR is finisched too:
![]() ![]() ![]() There are only the same bug silentmichal had in version 1.2.3 with the texure of the ladder in CR: ![]() Here you can find the download: https://www.subsim.com/radioroom/dow...o=file&id=6171
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#597 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Nice job! It adds a bit more depth to the submarine
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#598 |
The Analyst
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Nice that you like it.
![]() Only the thing with the ladder bothers me. But I haven't found a working solution yet. I think the cause is that the ladder map consists of 3 parts (Diffuse Color, Self-Illumination and Bump) and the boxes/crates only 2 parts (Diffuse Color and Self-Illumination). I hope to find a solution for this. ![]() Btw: The blue bottle and the dark lower part of the walls are not a part of this mod.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 06-29-22 at 05:55 PM. |
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#599 |
Sea Lord
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Hey GrenSo Wazzup..
![]() just tried it I'm on it now....yes there's the scale already but I'll tell you more tonight..if I have time.. ![]() |
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Tags |
dinning place, interior, silentmichal |
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