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Old 03-14-21, 01:30 PM   #1
gap
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Originally Posted by Pascal View Post
To tell the truth, if I knew how to do it, I would make it so that with a click you could close this door that spoils the view... But I don't, and I admire those who do this work in 3D
I was just kidding mate. Yes, being able to open/close that door with one click of the mouse would be cool. Unfortunately I don't know how to do it. Rotating the door mesh, as suggested by Jeff, is what personally would do.

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Concerning the textures - field where I am more comfortable, I have just modified the bags of the sailors of this "silentmichal's new interior mod", using military pictures - if you wish it I will put the 4 files concerned online:
https://www.germanmilitaria.com/Kriegsmarine/01KM5.html
Those textures were created by me lol. I am glad that someone found better pictures and is improving them
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Old 03-14-21, 02:40 PM   #2
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Originally Posted by gap View Post
I was just kidding mate. Yes, being able to open/close that door with one click of the mouse would be cool. Unfortunately I don't know how to do it. Rotating the door mesh, as suggested by Jeff, is what personally would do.



Those textures were created by me lol. I am glad that someone found better pictures and is improving them
Let's say modestly retextured (as well as the captain's bed cover) - if you want to give me the pleasure of testing them :

http://www.mediafire.com/file/wss2qg...r_mod.zip/file
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Old 03-14-21, 04:28 PM   #3
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Small problem with the very white table base: What is the file?

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Old 05-05-21, 02:01 PM   #4
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Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?

I allready done export of the parts of it and try it with blender and Wings3D but it will not realy work like I will have it.



With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor.

For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there.

Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
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Old 05-05-21, 05:38 PM   #5
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Icon2 Finally an answer!

Woah sorry for not responding here my friends, I somehow missed all the recent messages !!


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Originally Posted by Pascal View Post
Let's say modestly retextured (as well as the captain's bed cover) - if you want to give me the pleasure of testing them
Nice work, can I put the link in the description of this mod?


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Originally Posted by Pascal View Post
Small problem with the very white table base: What is the file?
It can be a texture, it can be a lighting issue... to be honest I don't remember what's making this base white. Does it happen as well if you exclude all the texture files from my mod?


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Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?
If I understand you correctly - do you want to "mount" the ladder on the other side of the hatch like here shown in the picture?



(sorry for the old screenshot, I don't have any newer)

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With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor.

For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there.
I think you can easily change view clipping in your C4D settings (a tutorial below):


I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it.

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Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
Sure man, do whatever you want with my mod! You can even re-release it if you want to, just credit me as the "original" author (and the others I credited of course)
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Old 05-06-21, 12:09 AM   #6
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Originally Posted by silentmichal View Post


If I understand you correctly - do you want to "mount" the ladder on the other side of the hatch like here shown in the picture?



(sorry for the old screenshot, I don't have any newer)
Yes, this is correct, because in my opinion it looks better. But this is only my opinion.

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I think you can easily change view clipping in your C4D settings (a tutorial below):


I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it.
Mybe this can work. I doesn't need to change this settings in past. But I will try.

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Sure man, do whatever you want with my mod! You can even re-release it if you want to, just credit me as the "original" author (and the others I credited of course)
Thanks for your the permission.

One additional question about the size of the exported mash/models of SH5 in general.
Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small.
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Old 05-06-21, 06:14 AM   #7
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Quote:
Originally Posted by GrenSo View Post
One additional question about the size of the exported mash/models of SH5 in general.
Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small.

As I remember, I was never doing any mesh resizing in 3dsmax (in an export --> modify --> import manner). It's unified I believe. If I were to get the sizing correctly, I'd try to export some other model from the game, say Type VIIC/41, and then compare it to XXI model in one scene. This should work just fine!
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Old 05-06-21, 08:40 AM   #8
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I'd try to export some other model from the game, say Type VIIC/41, and then compare it to XXI model in one scene. This should work just fine!

That was also my 2nd idea. But asking cannot hurt to avoid work if necessary.
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Old 05-06-21, 07:56 PM   #9
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If you model with Unit scale set to 1 meter?
You need to reduce to a Unit scale of .1 meter.
That is what All Silent Hunter from 3 to 5 use.
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