![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#2 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
|
![]() Quote:
http://www.mediafire.com/file/wss2qg...r_mod.zip/file |
|
![]() |
![]() |
![]() |
#4 |
The Analyst
|
![]()
Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?
I allready done export of the parts of it and try it with blender and Wings3D but it will not realy work like I will have it. With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor. For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there. Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
![]() |
![]() |
![]() |
#5 | ||||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
|
![]()
Woah sorry for not responding here my friends, I somehow missed all the recent messages
![]() Quote:
![]() It can be a texture, it can be a lighting issue... to be honest I don't remember what's making this base white. Does it happen as well if you exclude all the texture files from my mod? Quote:
(sorry for the old screenshot, I don't have any newer) Quote:
I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it. Quote:
![]()
__________________
Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
||||
![]() |
![]() |
![]() |
#6 | |||
The Analyst
|
![]() Quote:
![]() Quote:
Quote:
One additional question about the size of the exported mash/models of SH5 in general. Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
|||
![]() |
![]() |
![]() |
#7 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
|
![]() Quote:
As I remember, I was never doing any mesh resizing in 3dsmax (in an export --> modify --> import manner). It's unified I believe. If I were to get the sizing correctly, I'd try to export some other model from the game, say Type VIIC/41, and then compare it to XXI model in one scene. This should work just fine! ![]()
__________________
Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
|
![]() |
![]() |
![]() |
#8 | |
The Analyst
|
![]() Quote:
That was also my 2nd idea. But asking cannot hurt to avoid work if necessary. ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
|
![]() |
![]() |
![]() |
#9 |
GLOBAL MODDING TERRORIST
|
![]()
If you model with Unit scale set to 1 meter?
You need to reduce to a Unit scale of .1 meter. That is what All Silent Hunter from 3 to 5 use. |
![]() |
![]() |
![]() |
Tags |
dinning place, interior, silentmichal |
|
|