Quote:
Originally Posted by gap
As already said by kapuhy WoW models are pretty well done. Though a bit too high poly for SH5 standards (but not so high that they game can't handle them anyway), they have the advantage to be optimized for videogame usage, so they have much of what would be needed to make a good SH5 unit (main hull textures in one file, AO maps, normal maps, crack lines modelled, etc.).
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Sh5 engine seems capable of handling models with way higher polycount than stock ones:
https://www.subsim.com/radioroom/sho...ostcount=13419
Quote:
Originally Posted by gap
Another excellent alternative are the models by the Sketchfab user Thomas Beerens. They might not be as optimized for video-game usage as the WoW models, but they very well done and most of them are available for download under the Creative Commons Attribution-NonCommercial licence. I have talked to the guy, and he has not problems with his models being used in free projects as far as he is credited for his work.
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Nice find! Bookmarking this.
Quote:
Originally Posted by gap
We have never discussed the topic, but he might also accept his models being reworked a bit for game optimization, as far as the changes won't alter drastically his creations.
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Isn't that (reworking for non-commercial uses) already a part of CC Attribution license?