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Old 01-25-21, 02:50 PM   #1
gap
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Originally Posted by kapuhy View Post
A small "side quest" in between larger projects, this little mod plugs one of the gaps in SH5 ship roster by adding Captain Class Frigates to Royal Navy unit selection.
Well done kapuhy

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Originally Posted by kapuhy View Post
... armament (not 100% correct, but as close to accurate as I could get without touching gr2 files)
Quick question: other than possibly having to add a few extra nodes to the stock gr2 file, which other changes/additions would be required for attaining an higher level of armament accuracy?
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Old 01-25-21, 03:05 PM   #2
kapuhy
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Quote:
Originally Posted by gap View Post
Quick question: other than possibly having to add a few extra nodes to the stock gr2 file, which other changes/additions would be required for attaining an higher level of armament accuracy?
As far as model changes go, not much: most visible changes were reserve depth charges stored on upper deck, additional lifeboat and some liferafts and crow's nest on the mast.

Most important change that can't be done without changing gr2 model is that Hedgehog was fitted between two front main guns, and current Evarts/Buckley models only have two weapon nodes on the bow, meaning you can have two guns or gun and a hedgehog. That said, considering Evarts/Buckley models will have to updated anyway to get rid of this bug, we can use the opportunity to update weapon nodes as well.
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Old 01-25-21, 03:51 PM   #3
gap
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Quote:
Originally Posted by kapuhy View Post
As far as model changes go, not much: most visible changes were reserve depth charges stored on upper deck, additional lifeboat and some liferafts and crow's nest on the mast.

Most important change that can't be done without changing gr2 model is that Hedgehog was fitted between two front main guns, and current Evarts/Buckley models only have two weapon nodes on the bow, meaning you can have two guns or gun and a hedgehog. That said, considering Evarts/Buckley models will have to updated anyway to get rid of this bug, we can use the opportunity to update weapon nodes as well.
Thank you kapuhy

The changes you have described are are relatively easy.

Once you know which Gr2-Editor version to use, bones-cloning/editing is quite straightforward.
Cosmetic stuff absent from the stock unit can be added to the British version as equipment. Likewise, stuff that needs to be removed, can be separated from the stock model and made into external equipment only used on the US version of the ship.

Keep in mind that equipment can be "nested". In other words, we can have equipment bones linked to an equipment. As far as the "external" bone is correctly named/numbered, it will work as any other equipment bone (tested in SHIII but it should work in SH5 too). This is useful for armament platforms which might have different layouts in Captain-class than in the Evarts/Buckley-class.
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Old 01-29-21, 10:11 AM   #4
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Amazing work mate thanks for sharing it with us! Brilliant!!!
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Old 01-29-21, 10:14 AM   #5
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Good job, this is going up on the Subsim main page now!
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Old 02-28-21, 09:51 AM   #6
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thank you gap for all the information
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Old 02-28-21, 11:06 AM   #7
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thank you gap for all the information
Il n'y a pas de quoi mon ami
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Old 02-28-21, 09:55 PM   #8
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Magnifique!
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