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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi John,
I made a small test by limiting the hydrophone sensor depth to values > -30m, then dove to -50m and approached an escort. As I expected the escort detected me with ASDIC without any previous hydrophone detection. I'm pretty convinced that the escorts use both sensors all the time. Just because one does not hear the pinging, one should not conclude that the escorts don't use ASDIC. The problem with removing the hydrophone is that it gives you an unrealistic advantage because in this case you can escape ASDIC much easier by running full-speed ahead without any risk. Therefore I think you need both sensors: hydrophone to keep you from running high rpms and ASDIC to keep you from becoming 'invisible' by 'Schleichfahrt'. Best, LGN1 PS: The real problem is that in SH3 the hydrophone also provides your depth to the escort. Since this was not possible in real-life, escorts had to use ASDIC for hunting. However, it's my understanding that they also listened all the time to prevent the u-boat from running away at high speeds. |
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#2 | |
Ocean Warrior
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I recall Ducimus stating that the AI could only use one sensor (in terms of hydrophones/asdic) at a time. However, his work was long before yours and much could have been learned in the meantime. Also, what is your take on whether the .exe file contains these functions too ? I.e, it is possible to delete the sim.cfg file (and the other three "ai files" for that matter) and the game still runs but the escorts detection ability is super powered implying that the files purpose is to modify such.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 02-09-21 at 04:14 PM. |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi John,
I know Ducimus' statements quite well, but I don't know how he came to the conclusions. In one post he mentions that the "AI" always chooses the sensor with the highest probability of detecting you and that it can switch very quickly between the sensors. In this case I'm wondering what's the problem if it can only use one sensor, but knows which is the best to use and switch to it in a fraction of a second (and both sensors provide exactly the same information to the escort). I have no definite answer on your question concerning the exe, but some general remarks. I regard it always as 'dangerous' to remove expected(?) input. You just don't know what you might break without noticing. Therefore I always prefer to keep the 'structure', but adjust the sensor's parameters. For instance limit the range of the hydrophone to 1m, its depth to -1m and 'deactivate' it (practically remove it from the game) in this way. To make a sensor more sensitive I would increase either the sensitivity parameter (a quite sensitive parameter) or decrease the detection time (less sensitive; basically scales the detection probability in a linear way). Best, LGN1 PS: Or LinkName=NULL for the sensor in the *.sns file. |
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#4 |
Weps
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I have read that one of HMS Courageous' escorting destroyers detected U-29 by hydrophone but misidentified the contact as the other escort. A few minutes later, three torpedo hits confirmed the presence of a U-Boat. Granted, this was 1939, when the War was new but the hydrophone operators would likely have been pre-war, long service professionals and presumably well trained.
-C |
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#5 | |
Ocean Warrior
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![]() He's one who said they never used hydrophones.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 | |
Ocean Warrior
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Appreciate your thoughts. I agree with you on changing parameters, etc. I used the Linkname=NULL for these tests. I know I'm going over a lot of old ground covered by a lot of very bright folks but its fun to tinker anyway, plus I'm the kind of stubborn idiot who if told the sun rises in the east has to see for myself. ![]() One other thought; regarding your test of setting the hydrophone to > -30m do you recall if you were using SH3 Commander with that ? If so I'm wondering if Hemisent's thermal layers may have changed your hydrophone editing ? Though there's only a 10% chance of that happening.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 | |
Grey Wolf
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#8 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 | |
Weps
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Here US Fleet Anti-Submarine Instructions differentiates between search patterns and active-sonar search patterns (Echo Searches) so presumably passive listening with hydrophones were an option if conditions were suitable. Buried in this tome is warnings about interference between escorts depending on the frequency of the active sonar (ASDIC) but not too much specific data. I suspect that these issues would have been addressed at the Operator/ASW Officer level and so not part of the Big Picture covered by this document. I had not considered this but it makes sense that coordination and control would be required to keep escorts from jamming each other. Here Arctic Convoy Instructions there is a throw away entry regarding horrible acoustic conditions in the Arctic using ASDIC and the context suggests active rather than passive detection means. I think that it was Milner, in his book about U-Boats Against Canada, commented on the inability of ASDIC to find U-Boats in the Gulf of St Lawrence for a variety of reasons including fresh-water eddies bottom conditions and irregular thermal zones. Food for thought though as these days active sensors can bring all sorts of nasty countermeasures but in WW2 it seems that the rules were "Ping all you want". -C |
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#10 | |
Grey Wolf
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"Article 9014 Asdic Conditions Owing to temperature layers, asdic conditions in these northern waters have often found to be very bad, and experienced escort groups which have had success in the Atlantic have frequently reported this fact when escorting North Russian convoys. Cases have often occurred of a U-Boat torpedoing a ship and completely escaping detection both before and after the attack. Experience has also shown that echoes can often be obtained from surface craft while a submerged u-Boat remains undetected." Last edited by Mister_M; 02-10-21 at 06:11 AM. |
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#11 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 | |
Navy Seal
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![]() Or is it the inverse? ![]() A bit lost this time ![]()
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#13 | |
Grey Wolf
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Moreover, S3D says : "If 0, then the value from sim.cfg is taken". So if Sensitivity is not =0, then the sensitivity factor of Sim.cfg would just not be taken into account ?... ![]() Last edited by Mister_M; 02-10-21 at 06:15 AM. |
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#14 | |
Ocean Warrior
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That's part of the problem with the SH3 ai imo. There are numerous such examples of duplication of effects, overlap, etc. Such a structure is a recipe for problems. Sometimes the KISS principle is the best way to go. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 |
Grey Wolf
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