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11-25-20, 04:35 PM | #1 | ||
Navy Seal
Join Date: Jan 2011
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indeed your article looks interesting. I already saved it on my HD and I will read it carefully @ kapuhy A little addition to our discussion on British fighters in the anti-shipping/shipping protection role: Quote:
According to Wikipedia: «By then [June 1941, when the Mark IIC entered service] performance was inferior to the latest German fighters, and the Hurricane changed to the ground-attack role, sometimes referred to as the Hurribomber. The mark also served as a night fighter and "intruder"». Also interesting is the fact that, before and after its deployment in Idku, No 6 Squadron was flying another ground attack version of the Hurricane, the Mk IID: «Mk IIs were used in ground support, where it was quickly learned that destroying German tanks was difficult; the cannons did not have the performance needed, while bombing the tanks was almost impossible. The solution was to equip the aircraft with a 40 mm cannon in a pod under each wing, reducing the other armament to a single Browning in each wing loaded with tracers for aiming purposes. The Hurricanes No. 6 Squadron, the first squadron equipped with this armament, were so effective that the squadron was nicknamed the "Flying Can Openers". A winged can-opener became an unofficial squadron emblem, and is painted on present-day aircraft of 6 Squadron». So my doubt is, why diverting a squadron specialized in the ground-attack role from its regular duties and appointing it to the defense of convoys, if the main menace was air raids? Wouldn't they appoint a fighter squadron and equip it with interceptors, more adequate for this new role? My impression is that, in that case, No. 6 Squadron's Hurricanes were meant to contrast Italian torpedo boats that at the time were pestering Allied shipping in the Mediterranean. |
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11-26-20, 05:32 PM | #2 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
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But fighters patrolling close to the coast, strafing or even bombing anything that tries to engage coastal sea traffic (including surfaced U-Boats if they happen to spot one), is not what I have problem with. It's the notion of planes like Hurricane, Spitfire or Mustang flying out several hundred kilometers (or miles? I'm not entirely sure what units are used for MaxRadius= in cfg files) hunting for enemy ships over open sea. This I doubt ever happened - but that's kinda how these planes are currently configured and I think an effort to accurately model air traffic in SH5 should include correcting this. Edit: also, if this map (showing combat radius of various fighters) is accurate, than fighter ranges in SH5 seem to be overestimated (Spitfire for example has MaxRadius=680, even if these are indeed kilometers it's still 422 miles) Last edited by kapuhy; 11-26-20 at 05:44 PM. |
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11-27-20, 12:13 PM | #3 | |||
Navy Seal
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In order to simulate in game fairly realistic aircraft ranges, we must take into account three important factors:
All in all, I think that the best method for addressing the above shortcomings, would be having several proxy clones for each aircraft variant modelled in game, and setting their MaxRadius property according to the duties that, in real WWII warfare, those planes accomplished in each theater. In theory, we should have one aircraft clone with customized range (and armament) for each air group using it, but in practice several squadrons/air groups with similar deployment and missions would share the same aircraft "clone". Talking more specifically about fighters, the plan I have in mind is as follows:
I hope I didn't forget anything. Probably yes, but we will discover it as I proceed with my analysis of RAF squadrons. Last edited by gap; 11-27-20 at 12:21 PM. |
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12-04-20, 07:15 PM | #4 |
Navy Seal
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Friends I need your help again. This time it is not a question about game settings, but rather a question relative to military history.
Based on information on RAF squadrons I have gathered so far, I am setting up some new airbases with their own air groups. My goal is to reproduce as closely as possible WWII RAF order of battle where it had an influence on naval warfare. Real airbase locations and real aircraft types for each base, with realistic combat ranges and plausible armaments are in my mind, all of the above factors evolving over time according to historical records. Attaining that level of accuracy requires an hard work, and some simplifications are going to be needed for accommodating it within the limited resources of our game and of our computers, but even so, I think that the result might be worth the effort. Now I am looking for information on the typical composition of a RAF squadron (for different Commands and at various stages of the war) in terms of Flights and aircrews/aircraft. Do you have any numbers that you can offer me or can you point me to some source where I can get the said information? |
12-05-20, 04:45 AM | #5 |
Loader
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Hi Gap, Here's a link to a Map of all RAF bases used during WWII and which Squadrons used them.
https://www.rotary-ribi.org/clubs/pa...446&ClubID=460 and Here's an index of all RAF squadrons and aircraft used during WWII. http://www.historyofwar.org/subject_RAF_units.html Fighter Squdrons normaly comprised of 12 Aircraft, Bomber Squadrons varied in size a lot in the early years there were 6-8 aircraft per Flight with normaly 2 Flights per squadron giving 12-16 aircraft, from 1943 on there were normaly 12 aircraft per Flight and 3 Flights per squadron, as for Costal Command (the Cinderella Command) there were no fixed amount of aircraft per squadron just what was availble Les Last edited by LesBaker; 12-05-20 at 05:40 AM. |
12-05-20, 06:58 AM | #6 | |
Navy Seal
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I am slowly building a similar map on Google Earth; hopefully I will manage making a good selection for our game, else we will have more airbases than ports lol |
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